Apple has joined the subscription service revolution (in more ways than one), and with Apple Arcade the tech giant is trying to revolutionize the way game developers are paid, as well.
What effects can we expect a "pay-by-the-minute" division of revenues to have on developers and the games they develop?
Why do some think it marks a fundamental shift in the future of mobile?
And why am I not quite so sure?
CHECK OUT THE VIDEO AT: https://youtu.be/0vFuYZtZkM4
#AppleArcade #RevenueShare #VirtualLegality
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Discussed in this episode:
"Apple unveils Arcade service to launch this fall with 100 exclusive games"
GameDailyBiz, March 25, 2019 (Amanda Farough)
(https://gamedaily.biz/article/722/apple-unveils-arcade-service-to-launch-this-fall-with-100-exclusive-games)
Mat Piscatella Twitter Thread
March 25, 2019
(https://twitter.com/MatPiscatella/status/1110241186550145029)
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On Twitter @hoeglaw
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On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers)
(https://www.youtube.com/channel/UCZrxXp1reP8E353rZsB3jaA)
Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050