With one of the most popular games on the planet, From Software's Sekiro: Shadows Die Twice, proving to be too difficult for many to master (or even progress in), when is it okay for folks to complain?
Should an Easy Mode be added for accessibility?
What might such a mode mean for experiencing the game?
For the intent of the developers?
For players tempted by the path of least resistance?
And should any of that matter when considering folks that just want to experience the journey?
CHECK OUT THE VIDEO AT: https://youtu.be/eImb0BpNByQ
#Sekiro #EasyMode #VirtualLegality
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Discussed in this episode:
"An Easy Mode Has Never Ruined A Game"
Kotaku - April 2, 2019 - Joshua Rivera
(https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865)
"Ni no Kuni II: The Kotaku Review"
Kotaku - March 23, 2018 - Jason Schreier
(https://kotaku.com/ni-no-kuni-ii-the-kotaku-review-1823879455)
Metacritic Score Page - Ni No Kuni II
(https://www.metacritic.com/game/playstation-4/ni-no-kuni-ii-revenant-kingdom/critic-reviews)
Excerpt "Ulysses"
James Joyce
(https://www.berfrois.com/2012/06/ulysses-james-joyce/)
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On Twitter @hoeglaw
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On our Blog, "Rules of the Game", at https://hoeglaw.wordpress.com/
On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers)
(https://www.youtube.com/channel/UCZrxXp1reP8E353rZsB3jaA)
Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050