Virtual Play

Virtual Play

By Mel White
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Virtual Play episodes

  • Episode 76: Origins and Dexcon Recap (part 1)

    Hi,Welcome to a longer than usual episode of Virtual Play, clocking in at approximately 75 minutes. Bill and I talk about games from Origins and Dexcon, as well as some local games. The main lesson for me from listening to the games is to think about the effect of the game's mechanics on the flow of an adventure and vice versa. The example we talk about involves a Night's Black Agents game where I used some modified rules that I thought would make the characters more successful in their actions. And they were, but because the setup for the adventure involved the PCs as part of an international, intergovernmental law enforcement task force, the adventure played out more like a police procedural than a spy thriller. Other highlights include looks at Infinite Galaxies, a "Powered by the Apocalypse" science fiction setting that reminded me of seeing Star Wars for the first time, and a game Bill is co-authoring called Nitrate City, which uses Fate Accelerated in a noiresque setting of film characters come to life. I hope you enjoy the show!Mel

    1 hr 15 min
  • Episode 75: Camp Nerdly 2015

    Bill and I are once again joined by Hannah to talk about games from Camp Nerdly. This show contains excerpts from Star Wars d6, Little Wizards, a Hellboy themed RPG, Night's Black Agents and Action Park, a parsely style game. Duration is just under an hour. Thanks for listening!Mel

    54 min
  • Episode 74: Cards for conflict resolution in Fate Core and God-King

    Bill and I talk about some of our recent experiences with games using cards for conflict resolution. I recently played God-KIng, a game by Daniel Cruz Chan, that uses a normal deck of playing cards in places of dice for conflict resolution. Basically, in each conflict, players are dealt four cards and add one card from two that they already are holding. Red suits are successes in mental conflicts; black suits are successes in physical conflicts. Jokers indicate an outomatic loss, while aces indicate an automatic win--and aces trump jokers. I thoroughly enoyed the game and could see porting the card-based resolution mechanic for other uses. Bill talks about using the Deck of Fate in Fate Core. The deck replaces fudge diceand also includes aspects written on the card that can be used to shape the fiction, invoked as aspects, and other ways. This episode is approximately 55 minutes long. Thanks for listening!Mel

    51 min
  • Episode 73: Immersion and Traveller

    Hi, In this episode Bill and I are joined by Ben Forest to talk about immersion in roleplaying games. We'll use a couple of excerpts from Traveller games. Ben ran one of the games; in the other the GM was Adam D. Unsurprisingly, our conclusion on immersion is that it means different things to different people!Mel

    55 min
  • Episode 72: Dungeon World at Dreamation

    Bill and I had a great time at the Dreamation RPG convention last week in Morristown. I was able to play or run seven games and all of them were a blast. This show is about a Dungeon World adventure I ran. Bill pointed out that he runs split parties differently than I do, and I think his method is better! Rather than run scenes sequentially, as I have been doing, he runs them simultaneously. This is our discussion about that. The episode runs at approximately 56 minutes. Enjoy the show!Mel

    57 min
  • Episode 71: Timewatch

    At Gencon, Bill played in a game of Timewatch ran by Kevin Kulp, the game's author! Timewatch is a new game being released by Pelgrane Press. In Timewatch, the player characters are part of an organization whose mission is to preserve the legitimate time stream of history. Kevin ran an adventure titled "A Thief in the Night", which saw the characters travel in time from spaceships of the future, to pre-Revolutionary France, to the American West in the 19th century. Bill and I talk about the game in terms of how time is used in Timewatch, as well as some things for a GM to think about while running Timewatch or perhaps any time travel game. The episode clocks in at just under an hour. Enjoy the show!

    57 min
  • Episode 70: Night's Black Agents

    Welcome back! In this episode, Bill and I talk about the game of Night's Black Agents he ran at Gencon 2014. The adventure was named "the Lazarus Sanction" and it involved the agents reconnecting with an asset from the past located in the Transcaucas region. We discuss some GMing techniques and some rule modifications for NBA. It was a fun game to listen to and to talk about. I should mention as well that I mistakenly refer to the "preparedness" skill as "preparation"--it's close, but not exactly right! This episode clocks in at approximately 61 minutes.

    1 hr 2 min
  • Episode 69: Dexcon 2014 Recap

    Hi,Welcome to Virtual Play! In this oversize episode (71 minutes) Bill and I recap the games we played at Dexcon 2014. The games are Cthulhu Dark, Trail of Cthulhu, the new game Bill is working on called 'The New World', a game by Waking Dreams Games--although I am not sure of the exact name of the game--Singularity System, classic Traveller, and Fate Core. We had a great time at Dexcon and I think you can hear it in the excerpts of these games. I hope you enjoy them!Mel

    1 hr 11 min
  • Episode 68: Games from Camp Nerdly 2014

    Welcome to Virtual Play! Bill was in Virginia last week at Camp Nerdly, along with his daughter, Hannah. They stopped by after the weekend to talk about the games they played. Among them were the games Little Wizards, Stars Without Number, and, of course, Classic Traveller. Bill noted how much Camp Nerdly is 'family-friendly' and talks a little bit about gaming with kids! This episode runs approximately 50 minutes. Enjoy the show!Mel

    52 min
  • Episode 67: Dreamation 2014 Games

    Hi! This is the first episode here at the new site! I am excited to be publishing these podcasts again after a long hiatus. Thanks to all who have been waiting for Virtual Play to resume--as I've said before--both of you! In this episode, Bill and I talk about a few of the games we played at Dreamation 2014. The show includes excerpts from Dungeon Crawl Classics, Ashen Stars, and Trail of Cthulhu. The focus of the show is on the use of flashbacks and other time manipulation as a technique for adventure design. Our discussion also includes a few minutes on a Traveller adventure I ran, but we have no excerpt because I lost the SD card. Drat! The episode clocks in at 75 minute--a little longer than usualI think it's worth it. Enjoy the show! Mel

    1 hr 16 min

About Virtual Play

From the publisher's feed

A Podcast of Roleplaying Games