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Live at Emerald City Comic Con, Volcano Bakemeat radio discussed communities in gaming, how those communities are shaped, and one very distinct mouse pad.
Thanks again to Emerald City Comic Con for inviting us to their podcasting stage. We had a great time.
Links:
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Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In this episode, Volcano Bakemeat Radio look at the games that used their limited resources to think outside the box, (and the games that maybe should have have had a few more limits). We also try to imagine how you could make a character-focused RPG with one voice actor and decry a major missed opportunity in Duke Nukem Forever.
Super Smash Brothers: Melee Correction: The game was in development for 13 months, and Sakurai called his lifestyle during this period “destructive” with no holidays and short weekends.[28] Unlike the experimental first Super Smash Bros., he felt great pressure to deliver a quality sequel, claiming it was the “biggest project I had ever led up to that point.” https://en.wikipedia.org/wiki/Super_Smash_Bros._Melee#Development_and_release
Zelda ratings correction: Although the Zelda games have been around longer than the ESRB, every main Zelda game has an ESRB rating due to re-releases. Every Zelda game has a rating of E (Everyone) except for Twilight Princess, Link’s Crossbow Training, Hyrule Warriors, Twilight Princess HD, Hyrule Warriors Legends which were all rated T (Teen), and Spirit Tracks, Skyward Sword, Ocarina of Time 3D, The Wind Waker HD, Majora’s Mask 3D which were rated E10+. https://zeldawiki.org/ESRB#The_Legend_of_Zelda_Ratings (For the record, Jessica called it correctly in the raw cut of the episode)
Call of Duty: Modern Warfare Nuke Scene
Oh…Sir!
Nidhogg on Steam
Nidhogg on Wikipedia
Níðhöggr on Wikipedia
Jet Force Gemini Wikipedia Page
Kickstarter article about Doublefine money
Denis Dyack and “Painting the Truck”
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
This was some cool audio that related but didn’t quite fit in our main episode. But it made us realize we definitely need to do an episode about sequels and it was too good not to share with you guys.
I guess this also counts as preview on our episode on limits which should come out late Feb/Early March as we switch to a monthly schedule
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In this episode, we discuss replayability in video games. We go into what makes a game replayable, why replayability is important to gamers, the various ways a game can structure its replayability factor, and more!
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Sarah Tillery’s art:
Redbubble store
+ New Bites!
Games and articles we mentioned:
Myst series
Assassin’s Creed
Fable
Bioshock
Spy Fox 3: Operation Ozone
Dark Souls
Metal Gear Solid: Twin Snakes
Mass Effect
Destiny
Brutal Legend
The Walking Dead
Undertale
Psychonauts
Fallout
Kingdom Hearts
Stanley Parable
The Witcher 3
E.T.
Kinect Star Wars
Psychonauts: the “Meat Circus” level
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In this Appetizer mini-episode, Connor, Grant, and Paige are joined by Neil Phelps — an independent filmmaker and actor — to discuss the ins and outs of voice acting in video games. What makes for good voice acting, what voice acting has done for the industry, how voice acting can change a game, and examples of some games that got voice acting right/wrong all come into the conversation during this mini-episode.
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Neil’s short film “Stumped”
Neil’s short film “State Farm Agent”
Games and other references we made:
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
We explore the benefits games can have in day to day life, what actual literal therapeutic benefits they might have, and why Left 4 Dead can be an essential part of working retail.
NOTE: We swear pretty freely on the podcast, but in this episode, Jessica uses a word for genitalia that some people see as more offensive. Be aware that that’s in there.
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Sarah Tillery’s art:
Connor’s guest hosting spot on Bits on Hits talking about Hotline Miami
Games and articles we mentioned
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In our first appetizer mini-episode, Volcano Bakemeat’s crew discuss casual gaming. Grant and Jessica talk about the time a frat’s constant soundtrack contributed to their Robot Unicorn Attack war, Paige admits a shameful love for a terrible gaming genre, and we all try to unpack the stigma associated with casual gaming.
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Things we talked about:
*After the episode aired, both Grant and I (Paige) downloaded Adventure Capitalist. We both also stopped playing and deleted it a few days later, for our own sanity. The game is smartly crafted and has a lot of clever stuff, but we both found wewere playing it because we felt compelled to and not because we were actually having fun. It felt closer to addiction than either of us have ever been, so for us, it wasn’t a good thing to have around. This, of course, isn’t true for everyone, but it seemed disingenuous to recommend the game in our episode without including this note.
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
The topic of choice in video games is absolutely huge, so in this episode we (attempt) to limit our discussion to one aspect: Even having a choice in the first place. We debate the pros and cons of letting a player choose anything and then talk about the pretentious existential question if you can actually choose anything in the first place (…in video games).
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Contact us: Twitter | Facebook | Gmail | Reddit
Theme music by Texvn
Stuff We Mentioned
Related Blog Post
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In our episode about adaptations, the Volcano Bakemeat crew talk about how to make a good adaptation, why people assume game adaptations will be bad and why Jessica gets to say butthole at work.
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Links and games mentioned in the show:
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
In this episode, Volcano Bakemeat Radio discusses games that were made for kids, but we still love playing. We talk about what parts of those games keep us coming back, how to create games that don’t talk down to their audience and how to be a respectful adult player in a kid’s space. Also which kid’s game is still haunting Paige’s nightmares.
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Contact us: Twitter | Facebook | Gmail
Theme music by Texvn
Kid Friendly*
Not So Kid Friendly
*Disclaimer: We’re a group of twenty-somethings without kids. We’re not qualified to say what is appropriate for your child. Some of the games on this list may be more appropriate for older kids or have things in them that some parents would object to but not others. As we discuss in the episode, some of the games touch on weightier topics or need setting adjustments for younger audiences. Be a smart parent and check out the games yourself before playing.
Volcano Bakemeat is made with Jetpack Podcast. Full show notes and every episode at https://volcanobakemeat.wordpress.com/
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