Coffee, Code & Shaders: Real-Time Rendering Conversations

Volumetric Fog in Enshrouded - Lessons LEarned


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Today we're going to dive into a talk by Lukas Feller, Graphics Programmer of King Games, focusing on the development of volumetric fog effects used in the game Enshrouded; explaining an initial failed attempt using MSAA and the successful second one using TAA, inspired by techniques from games like Read Dead Redemption 2 and the Forstbite engine.


Watch full presentation here:

https://www.youtube.com/watch?v=OR8HbFnQdlk


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos