Coffee, Code & Shaders: Real-Time Rendering Conversations

Volumetric Rendering for Dreams


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Today we are going to talk about the presentation given by Alex Evans of Media Molecule at SIGGRAPH 2015, where he goes into detail about the research and development of their render system for the game Dreams. They explored various volumetric techniques, including Gigavoxels-based architecture with arduous attempts to achieve transparency using OIT methods, and despite optimizations using froxels to propagate lighting, all prototypes were rejected for not reaching the target performance or the desired picturesque visual styleRead full presentation:

https://advances.realtimerendering.com/s2015/AlexEvans_SIGGRAPH-2015-sml.pdf


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos