Coffee, Code & Shaders: Real-Time Rendering Conversations

Voxel-Based Adaptive Order-Independent Transparency


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Today we will discuss this presentation given by Michel Drobot of Activision Publishing during the "Advances in Real-Time Rendering in Games" course at SIGGRAPH 2025. The talk focuses on a new solution for Order-Independent Transparency (OIT) using techniques such as voxelization with rasterization and handling overflows with atomic operations to optimize performance on consoles like the PS5.

Leer presentación completa:

https://advances.realtimerendering.com/s2025/content/AVBOIT_SIG2025_MDROBOT-final.pdf


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos