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Valve moved VR Support out of Steam's sidebar, Samsung reportedly has a dev kit incoming, Virtual Desktop made a change that has some folks talking, Quest 2 and Quest Pro are now selling in Germany, the Touch Pro controllers now work on Quest 2 and PSVR 2 pre-orders are now open to all. We also discuss Avatar and the potential of 3D movies to look great on the latest generation of VR headsets.
Pico 4 appears on the SteamVR Hardware charts, a game-changing WebXR Open in Quest feature, a big change to Quest Pro passthrough recording, the latest Quest mobile app redesign and changes to the avatars in home.
We also talk about the latest Apple headset delay and how we're trying to recognize the best VR content.
We discuss how the Meta Quest 2 will be sold in Germany, the new DPVR E4 wired SteamVR headset, Meta talks with Samsung & LG for displays, Meta's % of investment in Horizon Worlds, perceptual superpowers, do AR glasses need a display?
We discuss Meta's downsizing of 11,000 people, the Pimax Portal crowdfunding effort, Red Matter 2's graphical differences on Pico 4 vs. Quest 2, sales of Pico 4 and the latest Vive headset leak.
We discuss the Remote Display app for the Quest home experience which includes multitasking support, as well as Meta cost cutting, the scale of Apple's investment in AR & VR and the big topic -- PSVR 2's release date and pricing.
Meta Quest 3 looks like it is lining up for release in 2023. We also discuss hand tracking launching in VRChat as well as Meta's revenue drop for its Reality Labs division. We also dive deep into how Meta might package the Quest 3 and build accessories to reach different prices.
We review the Quest Pro headset and deliver our first podcast recorded partially in Meta's high-end standalone. We also talk about Pico 4 Pro, HaptX G1 gloves, and the question of whether HP and Microsoft are done with Windows Mixed Reality.
We've got an extra-large episode as we dive deep into our review of Pico 4 alongside details surrounding Quest Pro. We've got analysis of Touch Pro haptics and benefits of foveated rendering on Quest Pro as we talk about Valve's latest job listing, HTC's newest teases and a big open discussion about everything from Horizon World's struggles to the idea of Virtual Desktop adding face & eye tracking and the constant question from pundits of whether VR is dying.
Meta announced Quest Pro focused on remote work priced at $1500. We've gone hands-on with the device and spoke to some of Meta's top executives about the company's future-focused work on EMG wristbands for AR/VR input and hyper-realistic avatars to transform long-distance communication.
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