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PSVR 2 development kits may be heading to the hands of creators after popping up in U.S. import logs, what does that mean for the release timing of Sony's next generation VR headset? Plus, we talk about Quest's upcoming parental controls for teenagers as well as new work from home features that could make Immersed a more useful platform for remote workers.
What does "Metaverse" actually mean and who stands to benefit the most from its hype? Plus, discussion of how SteamVR is mostly Quest users, exploring the idea of whether PSVR 2 could get PC support, and analyzing different types of VR controller tracking technologies.
We discuss Valve partnering with iFixit for Index parts, Microsoft's changes to AltSpaceVR, Meta's Horizon userbase statistic, the $2700 Simula One Linux standalone headset, and we ponder when Nintendo might jump into VR.
We discuss the Quest 2 SDK documentation leak of 'Body Tracking Support', Apple accidentally shipping code referencing 'realityOS', the promise of the metaverse, and Meta's Super Bowl ad for Horizon Worlds.
Ian and Heaney discuss Meta's 2021 financials, Microsoft's internal turmoil, Quest 2 taking over SteamVR, Horizon Worlds mobile announcement, Quest's new Interaction SDK, PVSR2's potential eye tracking supplier, and the launch of PlutoSphere.
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