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We talk to BigScreen CEO Darshan Shankar, Mozilla Engineer Diane Hosfelt, and VoicesOfVR host Kent Bye about Facebook's recent and future moves in VR, and the privacy implications they have.
Is the elimination of separate Oculus accounts the final straw for Facebook's trust in VR? How does this decision affect the future of Oculus?
We're joined by SideQuest CEO Shane Harris and Virtual Desktop's sole developer Guy Godin.
HTC is no longer bringing its affordable Cosmos Play to consumers, the Oculus SDKs are deprecating Go, The Walking Dead: Onslaught has a release month, and Mozilla's WebXR layoffs are making us question the openness of meta-verses.
Sources tell us Quest 2 has IPD adjustment, Frontpoint is a new AAA shooter, Oculus Store accepts OpenXR, and Onward got a rough port to Quest. Do graphics matter in VR?
Images of Oculus Quest 2 are leaking, FNAF is breaking Quest review-count records, and Immersed just launched their social virtual workspace for Windows & Mac.
For the first time, our team now have Hand Tracking in the studio!
A new Oculus headset reportedly entered production, Apple is starting to produce AR lenses, Valve is working on a "secret project", and we wonder: will PSVR2 take PC-VR's limelight?
Rockstar is working on a AAA VR game, Valve's cancelled $5000 'Vader' was revealed, HP Reverb G2 pre-orders are up, Ready Player One is getting a sequel, and Half-Life 3 may not be in VR.
Oculus Quest is 1 year old, Half-Life: Alyx has Steam Workshop, Apple's AR glasses plans leak, and NVIDIA is offering businesses PC graphics on standalone.
Oculus Link now works with any USB cable, Unreal Engine is getting close to photorealism, and the leading remote work app is free for the pandemic.
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