Share We Are VR (Virtual Reality Gaming, News, Experiences)
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By DeeJ Penhollow
The podcast currently has 10 episodes available.
Find me on Youtube and TikTok for VR content!
back in action
VRChat is a free-to-play massively multiplayer online virtual reality social platform created by Graham Gaylor and Jesse Joudrey. It allows players to interact with others as 3D character models.
AltspaceVR is a software startup company based in Redwood City, California that was founded in 2013, and launched its initial product in May 2015. AltspaceVR software provides meeting spaces in virtual reality, where users can have conversations, watch videos, play games, and browse the Internet.
Oculus Link is a piece of software that Oculus integrated into its platform , which enables you to use a Quest as a PC-based VR system. The Oculus Link feature requires an extended USB 3.0 Type-C cable to tether the Quest headset to your PC
Richie's Plank is the only VR experience that lets you clone any real-world plank into the virtual world for 2X the immersion
PISTOL WHIP
Inspired by God-mode action movies like John Wick and Equilibrium, Pistol Whip throws you gun-first into an explosive batch of hand-crafted action scenes each set to their own breakneck soundtrack. But unlike traditional music games, Pistol Whip has no line in the sand; you have complete freedom to shoot, melee, and dodge targets to the rhythm YOU see fit.
AUDICA™ is a VR Rhythm Shooter from Harmonix, the makers of Rock Band™ and Dance Central™. Armed with a pair of rhythm blasters, you shoot and smash targets to the beat of a soundtrack that features songs from some of the world's most popular artists.
Time only moves when you move, creating a unique bullet ballet that is brought to life with Touch. Your every gesture and movement lets you dodge bullets, disarm enemies, and return fire in a way that has yet to be experienced in gaming. Official Oculus Channels: Oculus:
Virtual Virtual Reality is a game by Tender Claws, released on Steam. The game is a VR game, about VR and AI.
self explanatory! I experience VR for the first time!
HISTORY LESSON
Today’s virtual reality technologies build upon ideas that date back to the 1800s, almost to the very beginning of practical photography. In 1838, the first stereoscope was invented, using twin mirrors to project a single image. That eventually developed into the View-Master, patented in 1939 and still produced today.
The use of the term “virtual reality,” however, was first used in the mid-1980s when Jaron Lanier, founder of VPL Research, began to develop the gear, including goggles and gloves, needed to experience what he called “virtual reality.”
Even before that, however, technologists were developing simulated environments. One milestone was the Sensorama in 1956. Morton Heilig’s background was in the Hollywood motion picture industry. He wanted to see how people could feel like they were “in” the movie. The Sensorama experience simulated a real city environment, which you “rode” through on a motorcycle. Multisensory stimulation let you see the road, hear the engine, feel the vibration, and smell the motor’s exhaust in the designed “world.”
Heilig also patented a head-mounted display device, called the Telesphere Mask, in 1960. Many inventors would build upon his foundational work.
By 1965, another inventor, Ivan Sutherland, offered “the Ultimate Display,” a head-mounted device that he suggested would serve as a “window into a virtual world.”
The 1970s and 1980s were a heady time in the field. Optical advances ran parallel to projects that worked on haptic devices and other instruments that would allow you to move around in the virtual space. At NASA Ames Research Center in the mid-1980s, for example, the Virtual Interface Environment Workstation (VIEW) system combined a head-mounted device with gloves to enable the haptic interaction.
Today’s current virtual reality gear owes a debt of gratitude to the pioneering inventors of the past six decades who paved the way for the low-cost, high-quality devices which are easily accessible. Be sure to visit the VR flight simulators at The Franklin Institute to experience a virtual environment yourself!
The podcast currently has 10 episodes available.