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Terrain. Maps. Minis. Music. Handouts. TTRPGs aren’t movies and television and we can’t rely on moving pictures to help immerse our players, so what are some ways that you can help the imagination Build This City in your players’ minds?
In this episode, Tony, Chris, and Dave sit down to revisit our discussion with The Wizard Washburn from Paper Terrain in Episode 112 about using and building terrain and minis but then also all the other ways to help you build the most immersive experience in your D&D game.
3:50 Scenery and terrain should be used as an assist. It doesn’t need to be extensive.
5:45 Just like anything else, you have to find what YOUR style is.
7:30 Some of the examples of what we use, build, buy, and collect.
15:00 All these tools don’t run the game – you and the players do.
18:00 Reusability with these tools is key.
20:15 Something simple on the table helps to focus the players attention and provide more flavor.
23:45 Tools beyond terrain, maps, and minis to enhance immersion: bring more senses into play.
39:32 Final Thoughts.
By The 3 Wise DMs4.9
4747 ratings
Terrain. Maps. Minis. Music. Handouts. TTRPGs aren’t movies and television and we can’t rely on moving pictures to help immerse our players, so what are some ways that you can help the imagination Build This City in your players’ minds?
In this episode, Tony, Chris, and Dave sit down to revisit our discussion with The Wizard Washburn from Paper Terrain in Episode 112 about using and building terrain and minis but then also all the other ways to help you build the most immersive experience in your D&D game.
3:50 Scenery and terrain should be used as an assist. It doesn’t need to be extensive.
5:45 Just like anything else, you have to find what YOUR style is.
7:30 Some of the examples of what we use, build, buy, and collect.
15:00 All these tools don’t run the game – you and the players do.
18:00 Reusability with these tools is key.
20:15 Something simple on the table helps to focus the players attention and provide more flavor.
23:45 Tools beyond terrain, maps, and minis to enhance immersion: bring more senses into play.
39:32 Final Thoughts.

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