Weekend at Dave's

Weekend at Dave's

By David SilbertLeisureVideo Games
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Weekend at Dave's episodes

  • Weekend at Dave’s: Episode 7 – Should Video Game Industry Consolidation Worry Us?
    Will Consolidation Hurt the Video Game Industry?

    A new week, a new Weekend at Dave’s! This episode brings us some juicy subject matter, as we delve into Gearbox, stonks, and video game industry consolidation.

    Catch the full episode here:

    https://punishedbacklog.com/wp-content/uploads/2021/02/Weekend-at-Daves-Episode-7.mp3

    Download MP3 | Spotify | Apple Podcasts

    (Note: Despite the acquisition, 2K shared that it will continue to publish the Borderlands games.)

    Episode Transcript

    (00:29) Hi everyone! My name’s David Silbert, and you’re listening to Weekend at Dave’s. Each week, we dig deep into a topic in the entertainment industry—usually to do with games. 

    (00:39) This week’s discussion is particularly spicy, and comes hot on the heels of the announcement that Gearbox Entertainment—the makers of Borderlands—will be acquired by Embracer Group in a deal worth 1.3 billion dollars.

    (00:51) If you’re unfamiliar with Embracer Group, they’re a Swedish holding company, meaning they hold majority stakes in a bunch of other companies. Their subsidiaries include THQ Nordic, Koch Media, Saber Interactive… and now Gearbox. (Side note: There are some bizarro policies that come along with holding these subsidiaries—case in point.)

    (01:04)  The finer details of the deal are pretty complex, but the long and short of it is that a major game company just got bigger. And when you consider this is just the latest in a string of industry M&As—Microsoft buying Bethesda, EA buying Codemasters, etc.—it begs the question:

    (01:19) Should consolidation in the video game industry concern us?

    (01:23) There’s a case to be made that it certainly should. In a piece for GamesIndustry.biz, Simon Carless of GameDiscoverCo related these consolidation moves to the ongoing stock market bubble. As institutional and retail investors fixate on deep value stocks—to the moon!—the speculative value of these game companies is getting further and further removed from reality.

    (01:44) Carless used the examples of Unity (NYSE: U), which launched an initial public offering (IPO) in August 2020, and Roblox (NYSE: RBLX), which is gearing up for an IPO of its own. Based on current valuations, Roblox would be worth more than Unity, despite the fact that it’s less established and currently operating at a loss.

    (02:00) I encourage you to read the full article, as it raises some great points. That said, given I’m certainly not a financial expert, I’d like to focus on a different piece of this discussion entirely. And that’s the impact of consolidation on game makers and players.

    (02:13) Consolidation has always been a part of this industry. Think back to 2007, when Activision and Vivendi (the owner of Blizzard) announced they’d be joining forces. If you’re an RPG lover, think even further back to the days of Squaresoft, Enix, and the subsequent merger. 

    (02:29) No matter where you look, publishers and studios are always changing hands, and that undoubtedly has an impact on the gaming landscape.

    (02:36) The best example I can think of is that of the so-called “AA” studio. In the past, we had mid-sized studios like Telltale, Obsidian, and Focus Home. And these studios would put out compelling games, albeit at a fraction of the budget of your Uncharteds and your Halos.

    (02:50) But then in 2018, Telltale went under. And Obsidian, quite possibly to avoid a similar fate, joined Team Xbox. While we still have Focus Home, Iron Galaxy, and other studios that live in that precarious mid-tier, they feel few and far between. The Gearbox acquisition only drives this point home.

    (03:09) Of course, for the studios getting acquired, this consolidation isn’t necessarily bad. If anything, it’s a good thing! It’ll ensure they have financial footing, and can pursue their true creativity without fear of failure… within reason. Their new parent publisher will have its own rules and expectations, and there’s no guarantee of a blank check.

    (03:28) Still, it’s better than ending up like Telltale, or Midway Games, or THQ. (Incidentally, THQ didn’t disappear completely. Embracer Group would later scavenge those THQ assets to resuscitate, in the form of THQ Nordic.)

    (03:43) But to return to the bigger picture, consolidation is a problem. As that middle tier falls out of favor, we’re left with two extremes: massive industry vets like Microsoft, and small-scale indie publishers like Devolver Digital, Team 17, and Yacht Club Games. 

    (03:58) These indie studios may have their place in the market now, but that could change five, 10 years down the road. And that’ll only make it harder for new game developers and companies looking to break into the industry.

    (04:08) Further complicating matters? The industry is only growing. Esports and streaming are on the rise. Revenue for major publishers continues to soar. And tools like Unity and Unreal Engine make it easier for passionate programmers to start their dream project.

    (04:23) So, I guess I see it two ways. On the one hand, gaming is still in its infancy, and the market will correct itself as things mature. On the other hand… gaming is still in its infancy. If it’s one-sided now, it’ll only get more drastic in time. 

    (04:38) As video game popularity soars, more programmers and artists will flock to the industry. More games will hit storefronts like Steam and the Nintendo eShop, and the market will become even more saturated than before. On top of it all, publishers will continue to lean on predatory monetization models, simply because they know consumers will pay.

    (04:55) And so the flywheel turns. Demand fuels AAA games, AAA prices, and AAA crunch. The rich get richer, the poor stay poor, and everyone else gets lost in the shuffle. This is a far cry from the current landscape—at least I hope it is—but it’s hard not to think about moves like Gearbox and not hit the panic button.

    (05:14) So, what’s the fail safe? Don’t let the big ones win. Support the indie games you care about. Make sure those studios grow, and push back on microtransactions that’re causing companies like EA and Activision to skyrocket.

    (05:27) As a player, your voice goes a long way. Don’t let it go to waste!

    (05:33) Well, that got a little depressing, didn’t it? In any case, I hope you enjoyed this food for thought. Agree with my take? Think I’m way off? Let me know over on punishedbacklog.com, or Tweet me @David_Silbert on Twitter.

    (05:46) With that off my chest, all that’s left to say is thanks, stay safe, and peace out.

    Song Credit:

    “Lights” by LiQWYD (Soundcloud)
    Creative Commons — Attribution 3.0 Unported — CC BY 3.0
    Free Download / Stream
    Music promoted by Audio Library

    The post Weekend at Dave’s: Episode 7 – Should Video Game Industry Consolidation Worry Us? appeared first on The Punished Backlog.

    7 min
  • Weekend at Dave’s – Episode 7: Should Video Game Industry Consolidation Worry Us?
    Will Consolidation Hurt the Video Game Industry?
    A new week, a new Weekend at Dave’s! This episode brings us some juicy subject matter, as we delve into Gearbox, stonks, and video game industry consolidation.
    Catch the full episode here:
    Download MP3 | Spotify | Apple Podcasts
    (Note: Despite the acquisition, 2K shared that it will continue to publish the Borderlands games.)

    Episode Transcript
    (00:29) Hi everyone! My name’s David Silbert, and you’re listening to Weekend at Dave’s. Each week, we dig deep into a topic in the entertainment industry—usually to do with games. 
    (00:39) This week’s discussion is particularly spicy, and comes hot on the heels of the announcement that Gearbox Entertainment—the makers of Borderlands—will be acquired by Embracer Group in a deal worth 1.3 billion dollars.
    (00:51) If you’re unfamiliar with Embracer Group, they’re a Swedish holding company, meaning they hold majority stakes in a bunch of other companies. Their subsidiaries include THQ Nordic, Koch Media, Saber Interactive… and now Gearbox. (Side note: There are some bizarro policies that come along with holding these subsidiaries—case in point.)
    (01:04)  The finer details of the deal are pretty complex, but the long and short of it is that a major game company just got bigger. And when you consider this is just the latest in a string of industry M&As—Microsoft buying Bethesda, EA buying Codemasters, etc.—it begs the question:
    (01:19) Should consolidation in the video game industry concern us?
    (01:23) There’s a case to be made that it certainly should. In a piece for GamesIndustry.biz, Simon Carless of GameDiscoverCo related these consolidation moves to the ongoing stock market bubble. As institutional and retail investors fixate on deep value stocks—to the moon!—the speculative value of these game companies is getting further and further removed from reality.
    (01:44) Carless used the examples of Unity (NYSE: U), which launched an initial public offering (IPO) in August 2020, and Roblox (NYSE: RBLX), which is gearing up for an IPO of its own. Based on current valuations, Roblox would be worth more than Unity, despite the fact that it’s less established and currently operating at a loss.
    (02:00) I encourage you to read the full article, as it raises some great points. That said, given I’m certainly not a financial expert, I’d like to focus on a different piece of this discussion entirely. And that’s the impact of consolidation on game makers and players.
    (02:13) Consolidation has always been a part of this industry. Think back to 2007, when Activision and Vivendi (the owner of Blizzard) announced they’d be joining forces. If you’re an RPG lover, think even further back to the days of Squaresoft, Enix, and the subsequent merger. 
    (02:29) No matter where you look, publishers and studios are always changing hands,
    7 min
  • Weekend at Dave’s: Episode 6 – 3 Indie Games To Watch in 2021
    Don’t Miss These 2021 Indie Games

    2021 is already shaping up to be an exciting year for gaming. The PlayStation 5 and Xbox Series X | S are in their infancy. Halo: Infinite and Horizon: Forbidden West are on the—erm, horizon. And there are a smattering of indie games in 2021 (where my Hollow Knight: Silksong fans at?) to break out the Switch for.

    But those games are old news: What other indie surprises can you expect in the New Year? To kick off 2021, the Weekend at Dave’s podcast is back, and we’re asking the important questions.

    New format, new insights, same charming host! Catch the latest episode of Weekend at Dave’s here:

    https://punishedbacklog.com/wp-content/uploads/2021/01/Weekend-at-Daves-Episode-6-3-Indie-Sleepers.mp3

    Download MP3 | Spotify | Apple Podcasts

    Episode Timestamps

    (0:00 – 2:49) — Intro

    (2:50 – 5:14) — UFO 50

    (5:15 – 7:09) — Chicory: A Colorful Tale

    (7:10 – 8:29) — The Wild at Heart

    (8:30 – 9:13) — Outro

    Intro

    Hi everyone! My name’s David Silbert, and I’m the host of Weekend at Dave’s, a chill, solo podcast where I ramble about games and other hot topics in the entertainment industry.

    2021 marks a new year, and I don’t know if you noticed, but Weekend at Dave’s was virtually MIA for the entirety of 2020. To be fair… It was a bad year! But to those who’ve enjoyed the show, I apologize, and let this be an olive branch I’m offering to show that, A) I’m back, and B) I want 2021 to be the strongest year for Weekend at Dave’s yet!

    So, what’s new about the podcast this year that’ll help us get there! For one, more bite-sized topics! I’ve always tried to keep things brief, given how many podcasts are out there, but this year I want to drill that down even more. Expect more frequent episodes, but ones that are only 10 to 15 minutes in length, tops.

    Secondly, more in-depth thoughts! I’ll be working harder to script out a lot of what I talk about during the show. I’ll have my notes handy, so hopefully that means better lines of thought, deeper insights, and more enjoyable content on the whole.

    Lastly, I want to branch out! I want to bring guests on the show, maybe get a couple of developers to interview. And, for the very first time, I want to take Weekend at Dave’s to YouTube, where I’ll be experimenting with b-roll, video editing, and all. that. Jazz.

    So! *clap* It should be a lot of fun! Let’s dive right into things, with our first topic of the year… 

    Indie sleepers!

    Now, we’re at a time where there are so many games, and so many ways to play them. We’ve got next gen consoles that just launched, a plethora of subscription-based game services, other reward systems that dole out games like candy… It’s a bit of a madhouse.

    So! With so much out there, and so much existing coverage of popular games, I wanted to dive deep into a couple of indies that seem to be off a lot of folx’s radars. I’m talking real deep sleepers here, the type to hit snooze at noon and roll out of bed at 2 p.m. sleepers. Ya feel me?

    Basically, the following three games are three indies I’m super excited to see more of in 2021—and I think you’ll be excited to see more, too.

    Sound good? Let’s get to it:

    UFO 50

    Starting off, we’ve got one that’s near and dear to me: UFO 50. Developed by Mossmouth, aka Derek Yu, aka the maker of Spelunky 1 & 2, UFO 50 is a collection of not one, not two, but fifty retro-inspired games, spanning a mix of styles and genres.

    UFO 50’s been in development for a long time, and we even have some past coverage on The Punished Backlog about it. (I’ll link it in the written transcript.) The game’s a collaboration between Yu and five other indie developers (whose handles I’ll also link).

    In addition to Derek Yu, we have:

    • Eirik Suhrke
    • Jon Perry
    • Paul Hubans
    • Ojiro Fumoto
    • Tyriq Plummer
    • So, it’s a six-person project, covering 50 games, each of which is being touted as its own full-fledged game, and not a mini-game or micro-game.

      It’s an ambitious project! Which is also what makes it so exciting! Interestingly enough, each game has its own director and supporting roles among the six devs, and these roles cycle from game to game. 

      The full collection includes an Advance Wars-esque turn-based strategy game, plus platformers, RPGs, fighting games, point-and-clicks…. There’s so much potential here, not just in terms of playtime or replayability, but just sheer quality of experiences.

      All 50 games are tied together with a common story thread—that they were made in the 80s by a fictitious game company, seemingly “ahead of its time,” according to the official UFO 50 website. I take that to mean these games will be innovative, charming, and—hopefully—pretty good!

      Of the 50 games, roughly a third will also offer co-op or competitive multiplayer modes, offering even more bang for your buck.

      UFO 50 was originally slated for 2018 on PC, so obviously Mossmouth and company blew past that. It’s currently in “Done when it’s done” mode, and has been for a while, now. With the craziness that was 2020, I’m assuming 2021 definitely isn’t a lock, but who knows! Time will tell.

      For those looking to learn more about UFO 50, I’ll link a great video by the YouTube channel Rude Boys Podcast, which summarizes key info on each of the 50 games.

      But yeah, I’m very excited for this one, and I hope it comes out soon.

      Chicory: A Colorful Tale

      Next up, we have Chicory: A Colorful Tale. The game’s being developed by Greg Lobanov, maker of Wandersong, and published by Finji, responsible for indies like Overland, Night in the Woods, Wilmot’s Warehouse, and the upcoming game Tunic.

      Chicory is a top-down PC adventure game that plays in the style of a 2D Zelda game. You play as Chicory, a talented artist, who lives in a land that’s lost its color—literally. With a magical paintbrush, you must explore a black-and-white overworld littered with secrets and puzzles, restoring color to the land as you go. (Correction: I misspoke! You play a nameless MC in Chicory. The titular name belongs to a different character in the game.)

      I played Chicory as part of the Steam Festival back in late 2020, and was blown away. It really does feel like a Zelda game in all the right ways. It’s got scrolling screens, charming NPCs, dungeons and collectible items… everything you might expect. And yet, there’s so much that’s unique here and sets Chicory apart. 

      The main hook is your ability to add color as you navigate the world. You actually paint the land, using the mouse—and that’s incorporated into puzzles in unique ways. You may have to paint obstacles a certain color in order to gain access to areas and progress. Or, NPC side quests may ask that you add a dash of flair to their everyday lives.

      Whatever you’re doing in this game, it’s bound to be fun, if my 30-ish minute demo was any indication. What’s more, the music’s stellar, and done by the incredible Lena Raine, composer for Celeste. (I’ll link some of that music for you here as well.) If that wasn’t enticing enough, Greg (the developer) made the game while living with Maddy Thorson, the genius behind Celeste.

      In other words, this game is being created by—and inspired by—some truly prolific industry veterans. It’s due out August 2021 on PC.

      The Wild at Heart

      Last on our list is The Wild at Heart. The game is being developed by Moonlight Kids, and published by Humble Games.

      The best way I can describe this one is Pikmin meets Knights and Bikes. As a young boy, you and your friend have wandered into a mysterious forest teeming with fantastical creatures. With the help of tiny creatures named Spritelings, you must guide these little critters around the map, using them to gather resources, build contraptions, and solve puzzles.

      So, that’s the Pikmin angle, and if you haven’t played Pikmin before, I heavily recommend you grab the recent Pikmin 3 re-release on Switch to get acquainted. But The Wild at Heart differentiates itself from Nintendo’s hit series with its distinct 2D style. Visually, it looks like a cut-out book, very reminiscent of games like Knights & Bikes, or even Paper Mario. 

      In any case, I had the chance to play the game at PAX East 2020 (back before life went AWOL). And… I loved it. It was colorful and charming, with a nice hook of a story. More importantly, though, the demo I played was super well designed, and immediately served to scratch that Pikmin itch of mine in a whole new way.

      It remains to be seen whether The Wild at Heart will be as unique as the other two games on this list. But in terms of sheer quality, it’s quite possibly my most anticipated indie sleeper of 2021. It’s due out sometime this year, on Xbox and PC.

      Outro

      And that’s that! I hope you’ve enjoyed this new take on Weekend at Dave’s. Let me know your comments over on punishedbacklog.com, and tell me what topics or games you’d like to see covered next.

      With that, I’ll say thank you, and peace out.

      Song Credit:

      First Light – Atch (Soundcloud)
      Creative Commons — Attribution 3.0 Unported — CC BY 3.0
      Free Download / Stream
      Music promoted by Audio Library

      The post Weekend at Dave’s: Episode 6 – 3 Indie Games To Watch in 2021 appeared first on The Punished Backlog.

      10 min
    • Weekend at Dave’s – Episode 6: 3 Indie Games To Watch in 2021
      Don’t Miss These 2021 Indie Games
      2021 is already shaping up to be an exciting year for gaming. The PlayStation 5 and Xbox Series X | S are in their infancy. Halo: Infinite and Horizon: Forbidden West are on the—erm, horizon. And there are a smattering of indie games in 2021 (where my Hollow Knight: Silksong fans at?) to break out the Switch for.
      But those games are old news: What other indie surprises can you expect in the New Year? To kick off 2021, the Weekend at Dave’s podcast is back, and we’re asking the important questions.
      New format, new insights, same charming host! Catch the latest episode of Weekend at Dave’s here:
      Download MP3 | Spotify | Apple Podcasts

      Episode Timestamps
      (0:00 – 2:49) — Intro
      (2:50 – 5:14) — UFO 50
      (5:15 – 7:09) — Chicory: A Colorful Tale
      (7:10 – 8:29) — The Wild at Heart
      (8:30 – 9:13) — Outro
      Intro
      Hi everyone! My name’s David Silbert, and I’m the host of Weekend at Dave’s, a chill, solo podcast where I ramble about games and other hot topics in the entertainment industry.
      2021 marks a new year, and I don’t know if you noticed, but Weekend at Dave’s was virtually MIA for the entirety of 2020. To be fair… It was a bad year! But to those who’ve enjoyed the show, I apologize, and let this be an olive branch I’m offering to show that, A) I’m back, and B) I want 2021 to be the strongest year for Weekend at Dave’s yet!
      So, what’s new about the podcast this year that’ll help us get there! For one, more bite-sized topics! I’ve always tried to keep things brief, given how many podcasts are out there, but this year I want to drill that down even more. Expect more frequent episodes, but ones that are only 10 to 15 minutes in length, tops.
      Secondly, more in-depth thoughts! I’ll be working harder to script out a lot of what I talk about during the show. I’ll have my notes handy, so hopefully that means better lines of thought, deeper insights, and more enjoyable content on the whole.
      Lastly, I want to branch out! I want to bring guests on the show, maybe get a couple of developers to interview. And, for the very first time, I want to take Weekend at Dave’s to YouTube, where I’ll be experimenting with b-roll, video editing, and all. that. Jazz.
      So! *clap* It should be a lot of fun! Let’s dive right into things, with our first topic of the year… 
      Indie sleepers!
      Now, we’re at a time where there are so many games, and so many ways to play them. We’ve got next gen consoles that just launched, a plethora of subscription-based game services, other reward systems that dole out games like candy… It’s a bit of a madhouse.
      So! With so much out there, and so much existing coverage of popular games, I wanted to dive deep into a couple of indies that seem to be off a lot of folx’s radars. I’m talking real deep sleepers here, the type to hit snooze at noon and roll out of bed at 2 p.m. sleepers. Ya feel me?
      Basically, the following three games are three indies I’m super excited to see more of in 2021—and I think you’ll be excited to see more, too.
      Sound good? Let’s get to it:

      UFO 50
      Starting off, we’ve got one that’s near and dear to me: UFO 50. Developed by Mossmouth, aka Derek Yu, aka the maker of Spelunky 1 & 2, UFO 50 is a collection of not one, not two, but fifty retro-inspired games, spanning a mix of styles and genres.
      10 min
    • Weekend at Dave’s: Top 10 Games of PAX East 2020
      Surviving PAX East and Living to Tell the Tale

      PAX East 2020 has come and gone. While many will remember it for some killer games, most will remember it for the killer virus it narrowly avoided.

      As of publication, COVID-19 (aka Coronavirus) has shut down everything from E3 to Disney World. The NBA and NHL are on hiatus. Supermarkets look like a scene ripped straight from Fallout. Looking back just two weeks, it’s a miracle PAX East went off without a hitch.

      Even the grievances fans aired before the show seem superfluous, now. Many fans (me included) chastised Sony for pulling out of the show. The thinking was two-fold: A) Sony’s causing unnecessary panic with its decision. B) It’s hiding from the public on account of PlayStation 5 cost issues.

      Neither turned out true. If anything, Sony showed extreme foresight in forgoing the event. With the severity of the pandemic, it wouldn’t surprise me to see the next PlayStation slip to 2021. That’s how serious this thing has become.

      But I digress. After all, PAX survived the Coronavirus. And that means I have a smattering of awesome games to talk about.

      On this very special Weekend at Dave’s, I recap the top 10 games I played at PAX East 2020. Check it out here:

      https://punishedbacklog.com/wp-content/uploads/2020/03/PAX-East-2020-Special.mp3

      Download MP3

      Timestamps

      0:00 – 3:27 — Intro

      3:27 – 10:05 — 10) Dunk Lords

      10:06 – 14:20 — 9) Carrion

      14:21 – 18:59 — 8) The Artful Escape

      19:00 – 23:32 — 7) Cyber Shadow

      23:33 – 29:04 — 6) Panzer Paladin

      29:05 – 33:42 — 5) Spiritfarer

      33:43 – 38:58 — 4) Final Fantasy VII Remake

      38:59 – 44:31 — 3) Streets of Rage 4

      44:32 – 50:16 — 2) Knuckle Sandwich

      50:17 – 57:22 — 1) The Wild at Heart

      57:23 — Outro

      That’s a rap on my top 10 games of PAX East 2020! As always, thanks for listening to Weekend at Dave’s. I have plenty more episodes where this came from. Stay tuned, and stay safe!

      (Episode music credit: “Welcome” by RoccoW)

      The post Weekend at Dave’s: Top 10 Games of PAX East 2020 appeared first on The Punished Backlog.

      1 hr
    • Weekend at Dave’s: Top 10 Games of PAX East 2020
      Surviving PAX East and Living to Tell the Tale
      PAX East 2020 has come and gone. While many will remember it for some killer games, most will remember it for the killer virus it narrowly avoided.
      As of publication, COVID-19 (aka Coronavirus) has shut down everything from E3 to Disney World. The NBA and NHL are on hiatus. Supermarkets look like a scene ripped straight from Fallout. Looking back just two weeks, it’s a miracle PAX East went off without a hitch.
      Even the grievances fans aired before the show seem superfluous, now. Many fans (me included) chastised Sony for pulling out of the show. The thinking was two-fold: A) Sony’s causing unnecessary panic with its decision. B) It’s hiding from the public on account of PlayStation 5 cost issues.
      Neither turned out true. If anything, Sony showed extreme foresight in forgoing the event. With the severity of the pandemic, it wouldn’t surprise me to see the next PlayStation slip to 2021. That’s how serious this thing has become.
      But I digress. After all, PAX survived the Coronavirus. And that means I have a smattering of awesome games to talk about.
      On this very special Weekend at Dave’s, I recap the top 10 games I played at PAX East 2020. Check it out here:
      Weekend at Dave’s – PAX East 2020 Special
      Timestamps
      0:00 – 3:27 — Intro
      3:27 – 10:05 — 10) Dunk Lords
      10:06 – 14:20 — 9) Carrion
      14:21 – 18:59 — 8) The Artful Escape
      19:00 – 23:32 — 7) Cyber Shadow
      23:33 – 29:04 — 6) Panzer Paladin
      29:05 – 33:42 — 5) Spiritfarer
      33:43 – 38:58 — 4) Final Fantasy VII Remake
      38:59 – 44:31 — 3) Streets of Rage 4
      44:32 – 50:16 — 2) Knuckle Sandwich
      50:17 – 57:22 — 1) The Wild at Heart
      57:23 — Outro

      That’s a rap on my top 10 games of PAX East 2020! As always, thanks for listening to Weekend at Dave’s. I have plenty more episodes where this came from. Stay tuned, and stay safe!
      (Episode music credit: “Welcome” by RoccoW)
      1 hr
    • Weekend at Dave’s: Episode 5 – The Value of Xbox Game Pass, Backlog ‘Keys’ to the Fall, and Quantum Break
      Is Xbox Game Pass The Best Deal in Gaming?

      Welcome to another Weekend at Dave’s! In this packed episode (recorded Saturday, August 17, 2019), I start by discussing the value of Xbox Game Pass and how it fits into Microsoft’s “Play Anywhere” mission. Things then get a bit more introspective, as I share my personal backlog “keys” to preparing for fall 2019’s biggest releases. To end, I talk about my experiences playing a particular Game Pass title I recently checked off the to-do list: Remedy Games’ Quantum Break.

      Tune in below!

      http://punishedbacklog.com/wp-content/uploads/2019/08/Weekend-at-Daves-Episode-5.mp3

      Weekend at Dave’s – Episode 5 (Download Link)

      (Correction #1: During the episode, I accidentally refer to Luigi’s Mansion: Dark Moon as Luigi’s Mansion: Dark Side of the Moon. I didn’t listen to Pink Floyd while writing this, I swear, and apologize for the error.)

      (Correction #2: Ironically, while I correctly identify the upcoming The Outer Worlds as an Xbox Game Pass title, I somehow overlook the fact that Gears 5 — aka Microsoft’s biggest exclusive of the year — is also being included as part of the service. Duh. Needless to say, I’ll be picking this one up on day one, because it’ll be “free”!)

      Timestamps

      0:00 – 2:24 — Intro

      2:25 – 18:22 — Is Xbox Game Pass the Best Value in Gaming?

      18:23 – 43:42 — My Backlog “Keys” to Fall 2019

      43:43 – 53:01 — An Overlooked Gem and Game Pass Standout: Quantum Break

      53:02 — Outro

      The Skinny on Xbox Game Pass and Microsoft’s Play Anywhere Strategy

      While I dive into my full thoughts on the state of Xbox Game Pass in the podcast, I thought I’d share four supplementary headlines that — for one reason or another — were not touched upon in today’s episode:

      1. Xbox Game Pass is helping to lead Microsoft’s software-first charge. While far from breaking news, Microsoft reported that its gaming division saw an 8% increase in revenue during its fiscal year Q2 (the three months ended Dec 2018), despite a 19% decrease in hardware sales, via GamesIndustry.biz. In addition to increased third-party software sales and Xbox Live users, Microsoft also cited increased Game Pass subscribers as a key driver of the sales growth. Though annual Xbox revenue would end up declining by month-end FYQ4 (down 3% and 48% year-over-year for software and hardware, respectively, via GamesIndustry.biz), the stark difference in performance between Xbox hardware and Xbox games and services is hard to overlook. Might we already be seeing the beginning of Microsoft’s stratagem to move away from the box and towards a software-only future?
      2. Developers are also benefiting from the success of Xbox Game Pass. Citing a recent panel that it hosted during Gamelab Barcelona 2019, GamesIndustry.biz reports that certain third-party developers are praising how Microsoft approaches compensation when striking deals for Game Pass. Though the specific terms Microsoft has with its third-party partners remain unknown, it appears as if the publisher tends to push for paying in Netflix-style lump sums as opposed to inking Spotify-esque per-play agreements. While developers on the panel debated the fairness of Game Pass deals — as of now, agreements tend to be better suited for developers of shorter, single-player games than designers of service-based titles with longer tails — one panelist, former Playdead co-founder Dino Patti, feels that Microsoft “is doing [subscription-based models] correctly” with respect to developers. Just in case you needed another reason to get excited about the prospects of the service!
      3. Minecraft, Cuphead, and Ori and the Blind Forest could be just the beginning of Xbox on rival platforms. Yesterday, Nintendo dropped a mini-bombshell during its Indie World showcase, announcing that the phenomenal, Microsoft-published Ori and the Blind Forest would be coming to Nintendo Switch. While not Microsoft Games Studio’s first foray into third-party publishing — Minecraft is available on every platform under the sun, and Cuphead was also recently brought to the Switch — the slow-but-sure roll-out of Xbox titles on rival platforms, not to mention Microsoft’s Play Anywhere initiative, which is continually bringing Xbox first-party titles to PC, paints an interesting picture for the future of Xbox. In fact, if a recent Game Informer interview with Matt Booty, Head of Microsoft Games Studios, is any indication, we may see more first-party Xbox franchises make their way to competitors’ doorsteps. Given all that we know, is it so far-fetched to picture a console generation in which Microsoft ditches the hardware completely, instead finding its way into consumers’ homes off the backs of its competitors?
      4. Xbox Game Pass shows no signs of slowing down. At least, based on yesterday’s reveal at Gamescom 2019 that the critically acclaimed Devil May Cry 5 is now available on the service, with more games to come. While all of the fervor around Game Pass would be moot if the content itself was lacking, Microsoft’s commitment to bringing quality AAA and indie titles to the service is making it an even better sell as time goes on. In an age where Google, EA, Ubisoft, and Sony are all trying to entice players with subscription-based services of their own, is it possible that Xbox Game Pass has already beat them all to the punch? It’s too early to say, for sure, but it’s a question that I’m sure Phil Spencer and the rest of the folks at Xbox are happy to hear being increasingly thrown around as we move into the next generation of consoles.
      5. My Backlog “Keys” to Fall 2019

        With the fall/holiday season fast approaching, I thought it pertinent to be honest with myself. With so many impressive games hitting before the end of the year, which games do I actually have time, and reason, to play? My solution? Backlog “keys”: a way of giving myself a defined goal that, upon completion, unlocks the right to procure and play the anticipated game in question.

        The following list — intended for those who’d like a guide, or the Sparknotes version — summarizes my list of personal backlog keys as detailed in today’s podcast episode.

        • Fire Emblem: Three Houses (available now)
          • Backlog Key: Fire Emblem: Awakening
          • Odds of Completion in Time for Release: N/A
          • Oninaki (August 22nd)
            • Key: I Am Setsuna
            • Odds: 0%
            • Control (August 27th)
              • Key: Quantum Break Complete! (thanks, Game Pass!)
              • Odds: N/A
              • Astral Chain (August 30th)
                • Keys: Bayonetta 1 & 2
                • Odds: Bayo 1 – 75%; Bayo 2 – 5%
                • Gears 5 (September 10th)
                  • Key: Gears of War 4
                  • Odds: 20% Irrelevant! (per correction #2 above, because Gears 5 is launching on Game Pass, baby!)
                  • Borderlands 3 (September 13th)
                    • Keys: Borderlands 1, 2, & The Pre-Sequel
                    • Odds: BL 1 – 0%; BL 2 – 0%; Pre-Sequel – 0%
                    • Link’s Awakening (September 20th)
                      • Key: None Complete!
                      • Odds: N/A
                      • Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (September 27th)
                        • Keys: Dragon Quest IV, V, VI, VII, VIII, & IX…….. yikes
                        • Odds: DQ IV-VII & IX – 0%; DQ VIII – <1%
                        • Concrete Genie (October 8th)
                          • Key: None (especially given the $30 price point) Complete!
                          • Odds: N/A
                          • Call of Duty: Modern Warfare (October 25th)
                            • Key: None (at least as far as the Modern Warfare series is concerned) Complete!
                            • Odds: N/A
                            • The Outer Worlds (October 25th)
                              • Key: Either Fallout 3, 4, or New Vegas (Sike. None, because it’s on GAME PASS!) Complete!
                              • Odds: N/A
                              • Luigi’s Mansion 3 (October 31th)
                                • Key: Luigi’s Mansion 2: Dark Side of the Moon
                                • Odds: 50%
                                • Death Stranding (November 8th)
                                  • Key: Metal Gear Solid V: The Phantom Pain
                                  • Odds: 35% (buying on day one regardless, though)
                                  • Star Wars Jedi: Fallen Order (November 15th)
                                    • Key: Titanfall 2
                                    • Odds: 65% (but only if Fallen Order doesn’t suck)
                                    • Pokémon Sword and Shield (November 15th)
                                      • Key: Either Pokémon Black, X, or Soul Silver
                                      • Odds: Black – 15%; X – 10%; Soul Silver – 5%
                                      • Shenmue III (November 19th)
                                        • Key: Shenmue 1 & 2 Remastered
                                        • Odds: Shenmue 1 – 0%; Shenmue 2 – 0%
                                        • Doom Eternal (November 22nd)
                                          • Key: Doom (2016)
                                          • Odds: 0%
                                          • A Look at Quantum Break’s Impressive Cast

                                            As promised, here’s a link to view the cast of Quantum Break (via IMDb). Here’re a few you may recognize:

                                            • Aiden Gillen
                                              • Game of Thrones – Petyr “Littlefinger” Baelish
                                              • Dominic Monaghan
                                                • Lost – Charlie Pace
                                                • Jacqueline Pinol
                                                  • Bosch – Julie Espinosa
                                                  • Patrick Heusinger
                                                    • Absentia – Nick Durand
                                                    • Shawn Ashmore
                                                      • The Rookie – Wesley Evers
                                                      • Conviction – Sam Spencer
                                                      • The Following – Mike Weston
                                                      • Lance Reddick
                                                        • John Wick – Charon (aka the Continental receptionist)
                                                        • Bosch – Irvin Irving
                                                        • American Horror Story – Papa Legba
                                                        • Horizon Zero Dawn – Sylens
                                                        • Destiny – Commander Zavala
                                                        • Fringe – Phillip Broyles
                                                        • Lost – Matthew Abaddon
                                                        • The Wire – Cedric Daniels
                                                        • A billion other things (seriously, what has this guy not been in?)
                                                        • Thanks for listening! Check back soon for another episode of Weekend at Dave’s.

                                                          (Episode music credit: “RUNNING WATERS” by Jason Shaw)

                                                          The post Weekend at Dave’s: Episode 5 – The Value of Xbox Game Pass, Backlog ‘Keys’ to the Fall, and Quantum Break appeared first on The Punished Backlog.

                                                          55 min
                                                        • Weekend at Dave’s – Episode 5: The Value of Xbox Game Pass, Backlog “Keys” to the Fall, and Quantum Break
                                                          Welcome to another Weekend at Dave's! In this packed episode (recorded Saturday, August 17, 2019), I start by discussing the value of Xbox Game Pass and how it fits into Microsoft's "Play Anywhere" mission. Things then get a bit more introspective, as I share my personal backlog "keys" to preparing for fall 2019's biggest releases. To end, I talk about my experiences playing a title I recently checked off the to-do list: Remedy Games' Quantum Break.
                                                          Tune in below!
                                                          Weekend at Dave's - Episode 5 (Download Link)
                                                          (Correction #1: During the episode, I accidentally refer to Luigi's Mansion: Dark Moon as Luigi's Mansion: Dark Side of the Moon. I didn't like that Transformers movie, I swear, and apologize for the error.)
                                                          (Correction #2: Ironically, while I correctly identify the upcoming The Outer Worlds as an Xbox Game Pass title, I somehow overlook the fact that Gears 5 -- aka Microsoft's biggest exclusive of the year -- is also being included as part of the service. Duh. Needless to say, I'll be picking this one up on day one, because it'll be "free"!)
                                                          Timestamps
                                                          0:00 - 2:24 -- Intro
                                                          2:25 - 18:22 -- Is Xbox Game Pass the Best Value in Gaming?
                                                          18:23 - 43:42 -- My Backlog "Keys" to Fall 2019
                                                          43:43 - 53:01 -- An Overlooked Gem: Quantum Break
                                                          53:02 -- Outro
                                                          Thanks for listening! Check back soon for another episode of Weekend at Dave’s.
                                                          (Episode music credit: "RUNNING WATERS" by Jason Shaw)
                                                          55 min
                                                        • Weekend at Dave’s: PAX East 2019 Edition – Day 4
                                                          Wrapping Up PAX East 2019 With a Resounding Bang

                                                          PAX East 2019 has come to a close, ladies and gents. While I will miss the phenomenal games on display during the convention, I certainly will not miss the crowds and the lines. Seriously, there were lines to grab lunch, lines to get back into the building, lines to use the restroom… you name it, you were waiting.

                                                          This final episode of our PAX coverage is a doozy, clocking in at just under an hour. However, I promise y’all that it’s worth it, as there are some truly fantastic gems you likely wouldn’t have heard of up till now.

                                                          Grab some popcorn, strap in, and get ready to hear about the Dawn of the Final Day of PAX East 2019.

                                                          http://punishedbacklog.com/wp-content/uploads/2019/04/PAX-2019-Day-4-edited.mp3

                                                          Weekend at Dave’s – PAX East 2019 (Day 4)

                                                          Timestamps

                                                          0:00 – 3:37 — Intro

                                                          3:38 – 7:17 — Dreams

                                                          7:18 – 10:16 — Bloodroots

                                                          10:17 – 14:00 — Creature in the Well

                                                          14:01 – 16:28 — Super Crush K.O.

                                                          16:29 – 18:56 — Felix the Reaper

                                                          18:57 – 22:11 — Hamsterdam: Paws of Justice

                                                          22:12 – 24:03 — 0°N 0°W

                                                          24:04 – 26:47 — One Step from Eden

                                                          Download the demo from the game’s website.

                                                          26:48 – 29:46 — Cardpocalypse

                                                          29:47 – 36:30 — Close to the Sun

                                                          36:31 – 40:00 — Rad

                                                          40:01 – 45:25 — Sparklite

                                                          45:26 – 48:19 — Eagle Island

                                                          48:20 – 51:36 — Devil’s Hunt

                                                          51:37 – 53:51 — Sayonara Wild Hearts

                                                          53:52 — Outro

                                                          Thanks for listening! Check back soon for another episode of Weekend at Dave’s.

                                                          (Episode music credit: “The White Frame” by rolemusic)

                                                          The post Weekend at Dave’s: PAX East 2019 Edition – Day 4 appeared first on The Punished Backlog.

                                                          57 min
                                                        • Weekend at Dave’s – PAX East 2019 Edition: Day 4
                                                          PAX East 2019 has come to a close, ladies and gents. While I will miss the phenomenal games on display during the convention, I certainly will not miss the crowds and the lines. Seriously, there were lines to grab lunch, lines to get back into the building, lines to use the restroom... you name it, you were waiting.

                                                          This final episode of our PAX coverage is a doozy, clocking in at just under an hour. However, I promise y'all that it's worth it, as there are some truly fantastic gems you likely wouldn't have heard of up till now.
                                                          Grab some popcorn, strap in, and get ready to hear about the Dawn of the Final Day of PAX East 2019.

                                                          Timestamps
                                                          (0:00 - 3:37) -- Intro
                                                          (3:38 - 7:17) -- Dreams
                                                          (7:18 - 10:16) -- Bloodroots
                                                          (10:17 - 14:00) -- Creature in the Well
                                                          (14:01 - 16:28) -- Super Crush K.O.
                                                          (16:29 - 18:56) -- Felix the Reaper
                                                          (18:57 - 22:11) -- Hamsterdam: Paws of Justice
                                                          (22:12 - 24:03) -- 0°N 0°W
                                                          (24:04 - 26:47) -- One Step from Eden
                                                          (26:48 - 29:46) -- Cardpocalypse
                                                          (29:47 - 36:30) -- Close to the Sun
                                                          (36:31 - 40:00) -- Rad
                                                          (40:01 - 45:25) -- Sparklite
                                                          (45:26 - 48:19) -- Eagle Island
                                                          (48:20 - 51:36) -- Devil's Hunt
                                                          (51:37 - 53:51) -- Sayonara Wild Hearts
                                                          (53:52) -- Outro

                                                          (Episode music credit: "The White Frame" by rolemusic)
                                                          57 min

                                                        About Weekend at Dave's

                                                        From the publisher's feed

                                                        A series of fireside chats about the ever-changing culture of games and entertainment.