The brief calm inside the diner doesn’t last.
Webs thicken, shadows multiply, and the survivors realize the infestation isn’t just outside—it’s already here.
Forced to confront the spreading horror head-on, they scramble for escape as tension, fear, and fire rise around them.
But when the gas line ruptures and the kitchen ignites, everything goes silent.
The scene fades before the blast hits, leaving the fate of the diner—and everyone inside—unknown.
This is Act 2: Trapped — the breaking point of Eight Legged Pandemic.
Content Warning:
Contains spider imagery, body horror, and themes of panic, fire, and confinement. Listener discretion advised.
Game System: Horror RPG — where every roll could be your last.