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Thirtysome years ago, the lich Mal-Ravanal and his undead hordes were beaten back from the gates of Weldyn, capital of the human kingdom of Wesnoth. In the intervening decades, Wesnoth has recovered under the benevolent rule of King Konrad II. Of course, all of this is irrelevant to two young elves simply looking to see the world and avoid responsibilities in their small forest. Isn’t it?
Jump to Arcs | Season 1 | Season 2 | Season 3
Wesnoth: Echoes of Invasion is a tabletop roleplaying campaign set in the world of the video game The Battle for Wesnoth. It takes place during the Silver Age, three decades after the events in the mainline campaign Eastern Invasion. Our characters are young elves from a small forest on the edge of the Estmark Hills, two cousins both eager to avoid settling into a boring career. Their first adventure together is to seek an artifact on behalf of a researcher in their village, a task which sets in motion events that will change their lives in ways they never imagined. The themes of Echoes of Invasion include belonging, healing, responsibility, judgment, and legacies.
Echoes of Invasion is played using the Genesys roleplaying system now published by Edge Studio. We also occasionally reference the Mythic Game Master Emulator’s event meaning tables for inspiration. The release of each episode’s audio will be accompanied by a serialized, narrative write-up of the adventure.
If you know nothing about The Battle for Wesnoth, that’s fine! Neither did one of our players prior to starting this game. But if you do know Wesnoth, don’t worry; the rest of our group is quite familiar with the world from playing the video game. Although I enjoy turn-based strategy and am partial to hex maps, what I really like about Battle for Wesnoth are its storylines. When my turn to GM came up, I decided it would be the perfect world to explore in a tabletop RPG. Echoes of Invasion draws heavily upon Eastern Invasion, but I pulled details from many other campaigns as well, including some User-Made Content (UMC). I will provide specific spoilers and references for those as we get to them. I also made frequent use of materials at wesnoth.org, including the timeline, maps, unit descriptions, campaign dialogue, and discussion forums. Some details, though, we have made up for ourselves, drawing inspiration from the Realms of Terrinoth fantasy sourcebook for Genesys.
Our lovely character illustration was done by Del Borovic. She was great to work with. You can find her online at delborovic.com. As for our map, I drew that. It is nowhere near as beautiful, but I had fun pulling out the colored pencils.
The music for our podcast episodes is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
1. Still Waters Run Deep - Heppa and Tric, two young elves looking to avoid responsibilities at home, agree to ventu
By Dicey Stories5
33 ratings
Thirtysome years ago, the lich Mal-Ravanal and his undead hordes were beaten back from the gates of Weldyn, capital of the human kingdom of Wesnoth. In the intervening decades, Wesnoth has recovered under the benevolent rule of King Konrad II. Of course, all of this is irrelevant to two young elves simply looking to see the world and avoid responsibilities in their small forest. Isn’t it?
Jump to Arcs | Season 1 | Season 2 | Season 3
Wesnoth: Echoes of Invasion is a tabletop roleplaying campaign set in the world of the video game The Battle for Wesnoth. It takes place during the Silver Age, three decades after the events in the mainline campaign Eastern Invasion. Our characters are young elves from a small forest on the edge of the Estmark Hills, two cousins both eager to avoid settling into a boring career. Their first adventure together is to seek an artifact on behalf of a researcher in their village, a task which sets in motion events that will change their lives in ways they never imagined. The themes of Echoes of Invasion include belonging, healing, responsibility, judgment, and legacies.
Echoes of Invasion is played using the Genesys roleplaying system now published by Edge Studio. We also occasionally reference the Mythic Game Master Emulator’s event meaning tables for inspiration. The release of each episode’s audio will be accompanied by a serialized, narrative write-up of the adventure.
If you know nothing about The Battle for Wesnoth, that’s fine! Neither did one of our players prior to starting this game. But if you do know Wesnoth, don’t worry; the rest of our group is quite familiar with the world from playing the video game. Although I enjoy turn-based strategy and am partial to hex maps, what I really like about Battle for Wesnoth are its storylines. When my turn to GM came up, I decided it would be the perfect world to explore in a tabletop RPG. Echoes of Invasion draws heavily upon Eastern Invasion, but I pulled details from many other campaigns as well, including some User-Made Content (UMC). I will provide specific spoilers and references for those as we get to them. I also made frequent use of materials at wesnoth.org, including the timeline, maps, unit descriptions, campaign dialogue, and discussion forums. Some details, though, we have made up for ourselves, drawing inspiration from the Realms of Terrinoth fantasy sourcebook for Genesys.
Our lovely character illustration was done by Del Borovic. She was great to work with. You can find her online at delborovic.com. As for our map, I drew that. It is nowhere near as beautiful, but I had fun pulling out the colored pencils.
The music for our podcast episodes is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
1. Still Waters Run Deep - Heppa and Tric, two young elves looking to avoid responsibilities at home, agree to ventu