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By Dicey Stories
5
33 ratings
The podcast currently has 335 episodes available.
Mariah holds a wide-ranging conversation with Deirdre’s son Jack.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Alric, Heppa, Tric, and Glammur entertain themselves at South Tower’s After Harvest Festival.
The players really enjoyed the Full Bloom festival early in our campaign, so I decided to give them a chance to experience another. Inspiration came from a lot of places. For one, there are the youtube videos by Pupsi where he carves vegetables into ocarinas and then plays pop music. Check out his performance of Africa by Toto. Another inspiration was a renaissance faire, where Danielle and I saw a melon catapult years ago. The shoveling part of the pitchfork competition was inspired by a sand shoveling competition we saw at another fair. The throwing part was because in the Battle for Wesnoth video game the Peasant unit has a ranged attack with the pitchfork in addition to a melee attack.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve and Xiao meet with the mysterious rangers.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Additional allies arrive to join the fight against shadow mage Godol and his Rat confederates.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
The Prophet of Chiron and some followers pay Mariah a visit at the hospital.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
The elves and their allies clash with Godol the shadow mage and his.
Most of the NPCs in the fight today are units from the Battle for Wesnoth video game that we’ve already seen in earlier encounters, like Ruffians, Shadow Mages, and Efa the Bandit. The only new one here is Tric’s merfolk friends, who are based on the Netcaster line.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Cleve and Marina secure proper care for Mariah.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Rhaessa and Heledd join Tric and Heppa in their investigation of necromancers underneath South Tower.
The exploration of the space under South Tower was heavily inspired by combat maps from the Battle for Wesnoth video game. Cave terrain frequently has mushroom tiles, mining cart tracks, and old fortifications. And if you see a big stretch of water, you can be pretty sure a Tentacle of the Deep is lurking in it to attack any of your units that get too close!
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
With the help of a mysterious ranger, Mariah’s friends keep him out of harm’s way.
Rangers, in our game, are actually based on embassy guards. Some countries require their guards to all have a uniform appearance, even down to strict height limits. Inspiration really can come from anywhere.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
Need context? Jump to the start of the series!
Tric catches up some with Kachen and gets to know the new server at the Parting Glass.
Note: This episode uses an adaptation of our Fight Night rules. Find them here.
In this episode, we finally get a scene that closely resembles our campaign artwork! When we commissioned the piece from Del Borovic the tableau was chosen simply to get a bunch of our major characters all together in a location that was important to us. It was six more months before I was able to orchestrate all the pieces coming together at the game table. The only inaccuracy is that Kachen has his staff in the illustration. Not too shabby, if I do say so myself.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
The podcast currently has 335 episodes available.