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From button-mashing brawlers to massive battle royales, there’s a lot of fun to be had in online gaming. That is, if players’ connections are reliable. If you’ve ever dealt with input delay, or wrestled with lag, you know how important a quality connection is in online gaming. But with edge computing on the horizon, what impact might there be on how we play?
The internet, as we’ve explored in past seasons of Command Line Heroes, is a patchwork of international agreements and varying infrastructure. But there’s something coming to change the ways we connect. In this episode of Compiler, we explore what edge computing could mean for people who enjoy video games, and what this form of entertainment could teach us about the technology.
By Red Hat4.7
5656 ratings
From button-mashing brawlers to massive battle royales, there’s a lot of fun to be had in online gaming. That is, if players’ connections are reliable. If you’ve ever dealt with input delay, or wrestled with lag, you know how important a quality connection is in online gaming. But with edge computing on the horizon, what impact might there be on how we play?
The internet, as we’ve explored in past seasons of Command Line Heroes, is a patchwork of international agreements and varying infrastructure. But there’s something coming to change the ways we connect. In this episode of Compiler, we explore what edge computing could mean for people who enjoy video games, and what this form of entertainment could teach us about the technology.

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