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A new interlude series where Jared (that's me!) plays a solo run through of the fantasy RPG Ironsworn. Rassa, a young warrior seeking to fulfill his first Iron Vows, stumbles upon a village in danger. The Wild Hunt is coming, and the cold spirits will soon be looking for the warmth of the living. Rassa needs to recover the town's talisman in time for the yearly ritual.
Mac, Charples, Hazyl, and Kithra are closing in on the lost scion of House Cannith, but to track her down, they need to brave The Fallen district and face down the black market doctor/artificer Neng.
Baro, Morgan, Garlen, and Zindlane stagger out of their harrowing experience in The Well only to find out that Zindlane's sister may be in danger. But what is the real danger they go to face?
Mac calls in an old favor, Charples visits an old "friend" again, Hazyl has a revelation about the potential of the necrocapaciters, and Kithra gets pummeled. Again. House Cannith politics rear their ugly head, as do the first human test subjects from Neng's artificial Dragonmark experiments.
Baro gets a job from the Night's Claws. Garlen sees a vision from the past. Morgan finds out the new role of the Church of Hermes in The Isles. Zindlane contemplates the end of the world. Danger sneaks up on our adventurers, mainly because they tempt fate.
Charples' past catches up with him, Gelmir may be too good to be true, and Hazyl is too scary for the Watch. Oh, and Kithra and Charples might die in a week or so, nothing major.
Our intrepid reporters find out some potentially uncomfortable things about a coworker, and then split up to investigate some leads. A trip to the Cogs means ends in the group encountering a new . . . friend?
The Cradle has a very special visitor, and Zindlane convinces the rest of the crew to question the nature of reality when they step "outside" to retrieve some special items.
Mac and Charples look for someone to patch up Kithra, and they find the paper's obituary writer, Dr. Hazel Summersorrow. Everyone has a nice lunch, they meet an up and coming author . . . fire is involved . . . things escalate.
Last time, Zindlane, Baro, and Morgan ran into a dragon, and angel, and an unscrupulous noble land developer from Zindlane's past. Garlan returns from scouting out the location of the mutant crocodile that Grandmother Shark contracted them to deal with, but what else could be lurking on the streets, waiting to cause trouble?
WhatDoIKnowJR.com
https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
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