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The third interview in the Asians working in games interview series is with Sam Sharma, Director of Product on Destiny 2. We talked about grappling with the concept of Asia as well as how the industry expects everyone to act like a certain type of white man.
In our second Asian game people interview, I talk to Monica Fan, associate game designer at Schell games, about growing up in China, a Tinder date so bad it made her a gamer, and her experience in the industry.
What is kitchen table polyamory? Amanda Farough came on the pod to talk about her unique story of two families who joined up to make a bigger happier family.
Therese Lanz, freelance game artist, and fantasy illustrator came back on the podcast for our first Asian Game Devs working in the West interview series. We talk about how Asian we feel, being mixed, and how where we live impacts our identity.
This week I spoke to Evgeni Puzankov, writer and narrative designer, about shoes, writing, and about the time he accidentally ran a half marathon.
In this week’s episode, I spoke to Rebekah Valentine, a reporter at IGN, about faith, journalistic ethics, and how she almost became a nun.
In this week's episode, I spoke to Anya Combs, Director of Games at Kickstarter, about her double life as a Saxophone player! We talk about the history of the instrument, the many bands she plays in, and how to prevent performance-related injuries.
In this week's episode, I spoke to Benjamin Rivers, Creative Director at Bancy Co, about underground comics of the 80s, comparing comics to manga, and how writing comics teaches you pacing in games.
In this episode, I spoke to Victoria Tran, community director for Among us, about her fascination with dating apps, dudes posing with fish, and discuss the perilous journey of dating stereotypes.
In this week's episode, I spoke to JC Lau, Producer at Harebrained Schemes, about Roller derby, gluing her face close to stop the bleeding, and generally being a badass.
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