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In this episode, I spoke to Narrative designer Jill Murray about becoming a personal trainer, the difference between working in indie vs. AAA, and how everyone is entitled to enjoy movement however you are able to do so.
This week, I had the totally bad-ass Anouk Bachman, production manager at Ubisoft Montreal, on the show. Our conversation got pretty real and we talked about Kickboxing and getting hit in the face by life in different ways like anxiety, pregnancy loss, and a cancer scare
In this episode, I talked to Richard Franke AKA Kitty Powers, Game dev, Drag Queen, and the creator of Kitty Powers' Matchmaker. We talk about drag, gender identity, race, and skin color of emoji
In this episode, I spoke to Chel Wong, Award-Winning Freelance Composer on games like Kine, Whisker Squadron, and Only Cans, about how Ping pong is awesome and also a sport.
In this episode, I spoke to Stephanie Grandchamp-Dubé, UX designer on Dead by Daylight, about collecting and making displays out of dead stuff.
In this episode, I spoke to PeachyAenne, streamer and writer/narrative designer on Arcade Spirits
and First Bite, about her day job as a veterinary nurse and practice manager.
This week I talked to Marie Claude Bernard, Director of Communications at Behaviour Interactive, about going from 0 to national record holder in Olympic weightlifting in 5 years.
In this episode of I talked to Laure Guilbert, Marketing Product Director on Rainbow Six Siege, about how now is a great time to learn how to cook!
On this week's episode I talked to Ella Lowgren , Communications Manager and Writer at Infinity Plus 2 and 505 Games, about how riding a motorcycle is cool and you should ride one too!
From the publisher's feed