
Sign up to save your podcasts
Or


In this episode, we explore the evolving role of design engineering in the age of AI, how it impacts workflows, and what skills are becoming essential for designers and engineers alike.
Timestamps:00:21 - The origins of the clickbait claim and the podcast’s real message02:06 - Why the episode felt like a sales pitch and the critique of AI hype03:15 - How design is an evolving process not a fixed formula05:04 - The misconception of the design process as a rigid manual06:11 - The significance of the double diamond framework in modern design07:07 - How tools like Figma continue to support traditional and innovative workflows08:27 - AI's limitations in decision-making and human judgment09:28 - The context of AI adoption across different industries and company sizes10:06 - Bubble thinking: Silicon Valley bias vs enterprise realities12:45 - Critical thinking, design crits, and maintaining human oversight14:35 - How AI might flip the standard design sequence16:07 - The evolution of prototyping: Cheaper, faster, but still human-driven18:09 - The opportunity for design to play a strategic, coaching role19:28 - Creating overwhelming options and data-driven decision paralysis20:42 - The ethics of AI, automation, and moral considerations22:23 - The AI-driven vending machine as a metaphor for automation23:48 - The limitations of current design tools like Figma28:15 - The battle between tactile creativity and AI-supported design31:54 - Growing skepticism of "loyalty" to tools, not processes33:00 - The role of stories, hype, and storytelling in design narratives35:00 - Why “long live the design process” remains relevant36:34 - Wrap-up: The value of structured processes and critical human involvement
In this episode, we delve into the concept of systems thinking, particularly in the context of UX design. The episode concludes with reflections on the increasing relevance of systems thinking in addressing design challenges.
in this episode, Chris, Greg, and Divyen kick off the new year with a light-hearted discussion about personal development plans for 2026.
Takeaways
Chapters
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows.
In this final Part 4 we discuss the responsibilities of designers, the importance of storytelling, navigating company loyalty, the necessity of continuous learning, and the impact of AI on design careers.
Chapters
Designer responsibilities extend beyond the interface
Storytelling is a skill that’s very necessary to designers
You don’t owe your company anything
You have to make time for learning
AI won’t take your job
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows.
In Part 3 we discuss more themes related to UX design, including the challenges of agile methodology, Figma, and the balance between UX and UI design.
Chapters
True Agile is a myth
You can be a great designer and not know how to use Figma
Design thinking isn’t the only way of achieving great results
Sometimes you have to do stuff you don’t want to
There’s nothing wrong with copying but don’t use it as an excuse to stop creativity
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows.
In Part 2 we discuss various aspects of UX design, including the challenges of working with internal tools versus customer-facing products, the importance of analytics, and the relevance of the double diamond framework. We also touch on personal experiences, meal deal mishaps, and the significance of collaboration with product managers and engineers. Plus a discussion emphasises the need for designers to take charge of their careers and build relationships within their teams.
Chapters
00:00 Introduction and Technical Difficulties
07:39 6. Does anyone actually use the Double Diamond?
15:06 7. Interpreting analytics shouldn’t be hard, but it is
24:01 8. Having your main user as the end customer is so different to having your main user as a colleague
30:09 9. Your best friends will be the product manager and the engineering lead
33:22 10. No one will take charge of your career for you
We’re marking 20 episodes by cramming 20 'realities of working in UX' into the next 4 shows. This time, we dive into the myths and quirks of UX design—while proving we can still talk some sense (well, mostly).
Chapters
00:00 Intro
02:38 1. People don't know what we do
09:07 2. Everyone is a Designer
13:40 3. You’ll rarely have enough time
17:38 4. MVP, more like M-P!
29:15 5. Dribbble is lies
This episode we share how we each manage our own workload. Everything from calendars, tools, note taking to ensure no balls are dropped?
This episode we talk about the good, the bad and a few things in between when it comes to everyone's favourite topic, OKRs.
From the publisher's feed