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The adventurers begin a daring rescue of the villagers from the Gnoll encampment.
Our adventurers explore the long forgotten temple, and learn about the history of Aerith
The adventurer's move to rescue the missing villagers taken by the Gnolls
The Adventurers race to Urskar's Village to lift the curse on the elder's daughter and finally heal Karroq.
Part 2 - our adventurers process what happened in the caverns and prepare to return to Urskar's village.
The adventurers face off against the dawn drinker a corrupted fey creature
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