When Rome Burns

When Rome Burns

By Michael StevensSociety & CultureNewsHistory
Download on the App Store

When Rome Burns episodes

  • Why Skyrim's Creator Calls This 1992 Game the 'Original Open World RPG'
    What if everything you know about open-world gaming started with a 1992 RPG that nobody talks about? Michael Stevens reveals why Todd Howard considers Ultima VII the true godfather of games like Skyrim, and how this forgotten masterpiece solved problems modern developers still struggle with today.
    ๐ŸŽฏ What You'll Discover:
    โ€ข Why Ultima VII's NPCs had more realistic daily routines than most 2024 games
    โ€ข The revolutionary physics system that let players bake actual bread and murder anyone (including the main quest giver)
    โ€ข How a 30-year-old game's AI scheduling system directly inspired The Elder Scrolls series
    โ€ข The technical wizardry that packed full voice acting onto floppy disks when most games were still text-only
    ๐Ÿ‘ค Perfect for: gamers and history buffs who love discovering the hidden origins of things they think they know.
    This isn't just gaming nostalgia. Stevens connects Ultima VII's innovations to modern game design, showing how Richard Garriott's team created solutions that developers are still copying three decades later. From emergent storytelling to consequence-heavy player choice, this episode reveals the DNA of every open-world RPG you've ever loved.
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens opens with Todd Howard's bold claim
    [01:45] The NPC revolution nobody saw coming
    [04:15] How to break a game and why that's actually genius
    [06:30] Physics systems that put modern games to shame
    [08:45] Voice acting miracles on ancient hardware
    [11:00] Why we're still catching up to 1992's vision
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on your podcast app and turn on notifications. New episodes drop daily, and your next favorite rabbit hole is just one tap away.
    ๐Ÿ” Topics: gaming history, RPG evolution, Ultima VII, Todd Howard, open world design

    Stream the full show at When Rome Burns

    ------
    Keywords: american revolution, historical failures, naval warfare, world war 2

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    13 min
  • This 2014 Game Beats Every Modern RPG
    What if the best RPG ever made came out a decade ago and nobody talks about it? Michael Stevens just discovered why a 2014 crowdfunded game might be the perfect blueprint for fixing everything wrong with modern gaming. Spoiler: it involves $2.9 million in Kickstarter funding and a conversation system that's older than most of today's gamers.
    ๐ŸŽฏ What You'll Learn:
    โ€ข Why Wasteland 2's 80+ hour campaign beats most modern RPGs despite using 1988 technology
    โ€ข How the original Wasteland literally created Fallout (and why that matters today)
    โ€ข The one design choice that makes branching storylines actually matter for your choices
    โ€ข Why keyword-based dialogue feels ancient but works better than today's voice acting
    ๐Ÿ‘ค Perfect for: gamers who remember when RPGs required actual planning and history buffs curious about how digital storytelling evolved.
    ๐Ÿ“ Chapters:
    [00:00] Michael introduces gaming's best kept secret
    [01:45] The $2.9 million Kickstarter that changed everything
    [04:20] Why Wasteland created Fallout (the real origin story)
    [06:50] Conversation trees that actually branch your story
    [09:15] 80 hours of gameplay that doesn't waste your time
    [11:30] What modern developers can learn from 2014
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on your podcast app and turn on notifications. New episodes drop daily, and tomorrow Michael's covering why ancient Rome's tax system predicted modern crypto crashes.
    ๐Ÿ” Topics: Wasteland 2, RPG games, game design, Kickstarter success, Fallout origins

    Stream the full show at When Rome Burns

    --------------
    Keywords: fall of empires, founding fathers, cultural disasters, australian history, d-day, catherine the great, military history

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    10 min
  • The One Telegram That Killed 20 Million: How July 1914 Destroyed Europe
    What if I told you that a single diplomatic telegram in July 1914 set off a chain reaction that killed 20 million people? Michael Stevens breaks down how a few catastrophic miscommunications turned a regional spat into humanity's first total war.
    ๐ŸŽฏ What You'll Learn:
    โ€ข Why Austria-Hungary waited 23 days to respond to the assassination (and how that delay doomed Europe)
    โ€ข The shocking truth about Serbia's response: they actually accepted 9 out of 10 Austrian demands
    โ€ข How Russia's secret mobilization three days before war was declared made conflict inevitable
    โ€ข Why Kaiser Wilhelm II was literally sailing around on a yacht while his empire stumbled into disaster
    ๐Ÿ‘ค Perfect for: history buffs who want to understand how small decisions create massive consequences.
    ๐Ÿ“ Chapters:
    [00:00] The telegram that changed everything
    [02:15] Austria's 23-day delay: procrastination with deadly consequences
    [04:30] Serbia's surprising acceptance and why it didn't matter
    [06:45] Russia's secret mobilization: the point of no return
    [08:30] The Kaiser's yacht trip: leadership failure at the worst moment
    [10:00] How diplomatic incompetence killed 20 million people
    This isn't just ancient history. Stevens connects these 1914 communication failures to modern diplomatic crises, showing how the same patterns of miscommunication and ego still drive nations toward conflict today. You'll never look at international news the same way.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on your podcast app and turn on notifications. New episodes drop daily, and next week Stevens is covering the Russian Revolution's bloody finale. Your next favorite historical disaster is one tap away.
    ๐Ÿ” Topics: World War 1, diplomatic history, Austria-Hungary, Russian mobilization, assassination of Archduke Franz Ferdinand

    Stream the full show at When Rome Burns

    -----
    Keywords: world war 2, fall of empires, historical catastrophes, australian history, cultural disasters

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    15 min
  • The TIE Fighter Game That Broke Every Space Combat Rule
    What if the most innovative space combat game you've never played completely threw out everything Star Wars taught us about dogfighting? In this episode, Michael Stevens breaks down GoD Factory: Wingmen, the multiplayer TIE Fighter game that dared to keep you fighting even after you died.
    ๐ŸŽฏ What You'll Learn:
    โ€ข How 9DOF movement lets spaceships flip, roll, and strafe like real zero-gravity combat
    โ€ข Why becoming a gunner after death kept matches intense instead of boring
    โ€ข The cross-platform tech that balanced keyboard pilots against controller aces
    โ€ข What killed this promising Early Access game despite its brilliant mechanics
    ๐Ÿ‘ค Perfect for: gamers and history buffs curious about how innovative ideas sometimes fail despite being ahead of their time.
    ๐Ÿ“ Chapters:
    [00:00] Michael introduces the TIE Fighter game that broke all the rules
    [01:45] Nine degrees of freedom: why most space games feel like flying underwater
    [03:30] Death as a feature, not a punishment
    [05:15] Cross-platform balance before it was cool
    [07:00] The Early Access trap that killed momentum
    [09:30] Lessons from a brilliant failure
    [11:00] Why innovation isn't always enough
    This isn't just about a forgotten game. It's about how great ideas can still crash and burn when timing, marketing, and money don't align. Stevens connects this gaming failure to bigger patterns about innovation, risk, and why being first doesn't guarantee success.
    GoD Factory tried to solve real problems with creative solutions, but creativity alone doesn't pay the bills. Sometimes the most interesting stories come from the projects that should have worked but didn't.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Apple Podcasts or Spotify and turn on notifications. New episodes drop daily, your next favorite insight is one tap away.
    ๐Ÿ” Topics: space combat games, game development, Early Access, innovation failure, multiplayer design

    Stream the full show at When Rome Burns

    ---------
    Keywords: australian history, empire decline, gold standard, d-day, world war 2, war stories, fall of empires, military history

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    14 min
  • This Polish Studio Beat AAA Games With A Camera Trick Nobody Expected
    What if I told you 7 people armed with nothing but consumer cameras just revolutionized how video games look? Michael Stevens uncovers how The Astronauts, a tiny Polish studio, used a photography trick to create visuals so stunning that AAA studios are scrambling to catch up.
    ๐ŸŽฏ What You'll Discover:
    โ€ข How Adrian Chmielarz and Andrzej Poznanski went from communist-era Poland to beating studios with 500+ employees
    โ€ข The photogrammetry technique that turns real forests into game worlds so realistic players think they're looking at photos
    โ€ข Why a 7-person team with free software just proved that creativity destroys big budgets every time
    ๐Ÿ‘ค Perfect for: gamers and creative professionals who want to see how constraints breed the most innovative solutions.
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens introduces the David vs Goliath story of Polish game development
    [01:45] The Astronauts' communist origins and why growing up with nothing became their superpower
    [04:20] Breaking down photogrammetry: how they scanned entire forests with cameras you can buy at Best Buy
    [07:30] The moment their Vanishing of Ethan Carter screenshots broke the internet
    [09:15] Why this changes everything about how games get made
    [11:00] The key lessons for anyone fighting bigger, richer competitors
    This isn't just about gaming. It's about what happens when smart people refuse to accept that they can't compete with the giants. Stevens connects this Polish studio's breakthrough to every underdog story that matters: sometimes the best solutions come from having no other choice.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Apple Podcasts or Spotify and turn on notifications. New episodes drop daily, your next favorite insight is one tap away.
    ๐Ÿ” Topics: indie games, photogrammetry, Polish gaming, innovation, creative problem solving

    Stream the full show at When Rome Burns

    ---
    Keywords: cultural disasters, founding fathers, war stories

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    16 min
  • Why WWI Wasn't a War: It Was the Collapse That Created Every Modern Crisis
    A broken-down car, a wrong turn, and suddenly 17 million people are dead. Michael Stevens breaks down how World War I wasn't really a war at all - it was the moment the entire world order collapsed and rebuilt itself into the mess we're still living with today.
    Think you know WWI? Think again. This wasn't some inevitable clash of empires. This was cousins Nicky and Willy (aka Tsar Nicholas II and Kaiser Wilhelm II) stumbling into a catastrophe that would kill more people than anyone thought possible and create every single modern conflict we're dealing with right now.
    ๐ŸŽฏ What You'll Learn:
    โ€ข How Franz Ferdinand's driver literally drove into history's biggest "oops" moment
    โ€ข Why four massive empires collapsed in just four years (and what replaced them)
    โ€ข The exact moment the old world died and our chaotic modern era began
    โ€ข Why understanding this collapse explains everything happening in politics today
    ๐Ÿ‘ค Perfect for: curious listeners who want to understand how we ended up in today's political chaos
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens sets up the real story behind WWI
    [01:30] The assassination that almost didn't happen
    [04:00] How family drama between cousins became global warfare
    [07:00] The body count that shocked the world
    [10:00] Four empires fall, modern problems begin
    [12:00] Why this collapse created today's crisis patterns
    Stevens connects every historical moment to what's happening right now. You'll finish this episode seeing current events completely differently.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Spotify or Apple Podcasts and turn on notifications. New episodes drop daily, your next favorite insight is one tap away.
    ๐Ÿ” Topics: World War 1, Franz Ferdinand assassination, Russian Empire collapse, modern political crisis, historical patterns

    Stream the full show at When Rome Burns

    ---------------
    Keywords: ancient rome, history podcast, strategic bombing, world war 2, fall of empires

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    17 min
  • Why Call of Duty Gets WWI Wrong (And What Games Actually Teach History)
    Most people think video games ruin history education. Michael Stevens just proved them dead wrong. Turns out Call of Duty's biggest competitor isn't another shooter, it's actually teaching real WWI tactics better than most textbooks.
    ๐ŸŽฏ What You'll Learn:
    โ€ข Why Battlefield 1's 15 million sales did more for WWI awareness than decades of documentaries
    โ€ข How Verdun's obsessive accuracy (down to 1916 rifle reload speeds) creates genuine historical empathy
    โ€ข The flight simulator so realistic that WWI pilots would recognize every control and combat maneuver
    โ€ข Why strategy games force you to face the same impossible decisions that broke generals in 1917
    ๐Ÿ‘ค Perfect for: history buffs who game, gamers curious about real events, and anyone who thinks learning has to be boring.
    ๐Ÿ“ Chapters:
    [00:00] Michael introduces the gaming history revolution
    [02:15] Battlefield 1's massive cultural impact on WWI knowledge
    [04:30] Verdun's brutal trench warfare accuracy
    [06:45] Rise of Flight's authentic aerial combat physics
    [09:00] The Great War strategy game's logistical nightmares
    [11:30] Why games teach history better than traditional methods
    Stevens breaks down exactly how these games balance fun with historical accuracy, and why that balance matters more than purists admit. You'll discover which details game developers obsess over (weapon mechanics, terrain maps, actual battle formations) and which ones they purposely ignore to keep things playable.
    The takeaway? When done right, interactive history doesn't dumb things down. It makes the past visceral, personal, and impossible to forget. Pretty wild how pushing buttons on a controller can teach you more about trench warfare psychology than reading about it ever could.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Spotify or Apple Podcasts and turn on notifications. New episodes drop daily, your next favorite insight is one tap away.
    ๐Ÿ” Topics: WWI games, historical accuracy, Battlefield 1, educational gaming, interactive history

    Stream the full show at When Rome Burns

    --------
    Keywords: catherine the great, military history, gold standard

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    16 min
  • The $50 Game That's Destroying $100 Million War Games
    What if a $50 indie game could teach you more about military strategy than Hollywood's biggest war movies? In this episode, Michael Stevens breaks down Pike and Shot, a scrappy Renaissance warfare game that's quietly revolutionizing how we think about historical strategy games.
    ๐ŸŽฏ What You'll Learn:
    โ€ข Why pike and shot formations dominated European battlefields for 200 years (and how one indie dev nailed the tactics)
    โ€ข How tiny game studios are beating AAA publishers at their own game using modified engines and smart design
    โ€ข The real reason most strategy games fail at historical accuracy (it's not what you think)
    โ€ข Why focusing on solid mechanics over flashy graphics creates better gameplay experiences
    ๐Ÿ‘ค Perfect for: history buffs, strategy game fans, and anyone curious about how small teams create big impact.
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens introduces the $50 game changing everything
    [01:30] Pike and shot formations: why they ruled Renaissance warfare
    [04:00] How indie developers are outsmarting big studios
    [07:00] The AI design that makes enemies challenging, not cheap
    [09:30] What AAA war games get wrong about historical combat
    [11:00] Why budget constraints actually improve game design
    This isn't just about gaming. It's about how constraints force innovation, how historical accuracy can enhance entertainment, and why sometimes the smallest players make the biggest waves. Stevens connects Renaissance military tactics to modern game design in ways that'll change how you see both.
    The developers behind Pike and Shot prove that passion and focus beat massive budgets every time. They studied actual historical formations, learned from tactical manuals, and created something that feels authentic without sacrificing fun.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Spotify and Apple Podcasts. New episodes drop daily, and your next favorite historical insight is just one tap away.
    ๐Ÿ” Topics: Renaissance warfare, indie game development, military strategy, pike and shot formations, historical accuracy

    Stream the full show at When Rome Burns

    -------------
    Keywords: paper money, hitler, history podcast

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    13 min
  • How One Attack Changed Japan Forever: The Oda Nobunaga Military Revolution
    What if one surprise attack could completely reshape a nation's destiny? Michael Stevens breaks down how political chaos in 16th-century Japan created the perfect conditions for military genius Oda Nobunaga to change everything with a single brilliant move that nobody saw coming.
    When 150 different domains are constantly at war, most people just try to survive. But Nobunaga saw opportunity where others saw only destruction. His legendary attack on the Imagawa clan proves that sometimes the best strategy is the one that seems impossible.
    ๐ŸŽฏ What You'll Learn:
    โ€ข How Japan's 150-year civil war created the conditions for revolutionary military tactics
    โ€ข Why Nobunaga's 3,000 troops could defeat 25,000 seasoned warriors through pure strategic brilliance
    โ€ข The surprising role hostage exchanges played in shaping Japan's future leaders
    ๐Ÿ‘ค Perfect for: history buffs who love underdog victories and anyone fascinated by how chaos creates opportunity.
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens sets up Japan's century of chaos
    [01:45] The Sengoku period: when 150 domains fought for survival
    [03:30] Nobunaga's impossible position in tiny Owari province
    [06:00] The Imagawa clan's massive military advantage
    [08:15] The attack that changed everything forever
    [10:30] Why this moment still matters for understanding power
    This isn't just ancient history. Stevens connects Nobunaga's rise to the patterns we see today when established powers underestimate hungry outsiders. The same dynamics that let a minor lord reshape Japan are still playing out in politics, business, and culture right now.
    Want to understand how smart strategy beats overwhelming force? This episode shows exactly how it's done, using one of history's most decisive moments as the perfect case study.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on your podcast app and turn on notifications. New episodes drop daily, and next week Stevens covers what happened when Nobunaga's momentum finally ran out.
    ๐Ÿ” Topics: Sengoku period Japan, Oda Nobunaga, military strategy, Warring States, Japanese history

    Stream the full show at When Rome Burns

    ----------
    Keywords: d-day, world war 2, fall of empires, operation citadel, civilization collapse, cultural disasters, battleships, strategic bombing

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    17 min
  • This War of Mine: The Game That Turns War Into a History Lesson
    What if video games could teach history better than any textbook? Michael Stevens discovered a game that turns war's darkest moments into unforgettable lessons about human survival. This War of Mine doesn't just entertain - it forces players to make impossible choices that mirror real civilian experiences during the Siege of Sarajevo.
    ๐ŸŽฏ What You'll Learn:
    โ€ข How survivor testimonies from 1990s Bosnia shaped every gameplay mechanic and design choice
    โ€ข Why the game deliberately makes you fail (and why that failure teaches more than any victory could)
    โ€ข The psychological impact that leaves players genuinely traumatized and unable to complete playthroughs
    โ€ข How the developers turned profit into purpose by donating proceeds to war victim charities
    ๐Ÿ‘ค Perfect for: curious listeners who love learning how creativity can transform education and make history feel personal.
    ๐Ÿ“ Chapters:
    [00:00] Michael Stevens introduces the game that changed war education
    [01:30] From Sarajevo survivors to game mechanics: the real inspiration
    [04:00] Why failing feels so real (the psychology behind player trauma)
    [07:00] When entertainment becomes education: measuring the impact
    [10:00] The charity connection that proves games can change the world
    [12:00] What other historical events deserve the video game treatment
    Ever wonder why some history sticks with you while other lessons fade? It's because the best learning happens when you're forced to live the consequences. This War of Mine proves that interactive media can create empathy in ways traditional education never could.
    The game's creators didn't just research war - they interviewed actual survivors, then built those experiences into every decision tree and resource scarcity mechanic. Players report genuine stress, guilt, and sleepless nights. That's not good game design by accident. That's intentional education through emotional engagement.
    ๐Ÿ”” Never miss an episode:
    Follow When Rome Burns on Spotify and turn on notifications. New episodes drop daily, your next favorite insight is one tap away.
    ๐Ÿ” Topics: video games, Siege of Sarajevo, war education, interactive learning, historical empathy

    Stream the full show at When Rome Burns

    ------------
    Keywords: gold standard, history podcast, ancient rome, founding fathers, nazi germany

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    17 min

About When Rome Burns

From the publisher's feed

Fifteen years of making teenagers care about dead people taught Michael Stevens one thing: the best history lessons happen when everything's falling apart. The former high school teacher turned podcaster after realizing his classroom walls were holding him back from the stories that really matter.