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Key word here is "had." Or maybe the childhood classic: "Baa Baa Snek Sheep have you any wo-OA GODS ABOVE WHAT IS THAT?!"
A logical fallacy? A cryptic warning? Or a description of a hallway? You decide
The Doomslayers refuse to be neighbors no matter how many times the nice voice asks. They really hammer the point home with pitfalls, water violations, and wood chipper angels. Real shame about the level design
So a Thumbs Up gesture doesn't always mean a good thing. Turns out, some people lie. While the first explosive introduction goes horribly wrong, Kaylan confronts the next one rather nicely "The amount of fucked you are right now leaves me completely unconcerned."
After the madness of the dungeon, and the swamp, and the journey to this place, the Doomslayers finally get a chance to relax. An easy puzzle trial with a museum-like push button feature. Even the guides give thumbs up! Why are the barrels all red?
Pirates, and discussions on trials commence! After some discussion the group decides to move forward with the trial. What waits them inside Snake Love Island?
Welcome to Snake Love Island! The Doomslayers meet their temporary neighbors, and deal with a conversation that spirals harder than that whirlpool
Redneck Fishing, Mysterious Islands, Consequences and Deception. A quintessential bit of DnD right here that manages to not really progress much plot, but we love it anyway!
The crew must eat and Mama Bear must feed...the crew obscene portions. How will the Doomslayers navigate the churning waters of Mama Bear's (apparent) omniprescence?
The Doomslayer's greatest asset? Their teamwork? Ability to gather an army of NPCs? Chaos incarnate? A war ship? A massive crystal pseudodragon? All pale before the righteous might of Mama Bear.
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