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Anthony “Runeslinger” (Casting Shadows) and I discuss what makes “good players” buy into horror roleplaying and, specifically, why characters would investigate terrifying situations and keep returning after trauma. They explore common answers, such as belonging to an organization (e.g., Delta Green), and why that only starts the conversation, contrasting player motivation (“otherwise we don’t play the game”) with believable character motivation. Anthony emphasizes building motivations through bonds, community ties, and mirrored player/character connections—what he calls “unity of perspective”—rather than removing agency by trapping characters. Using examples from their long Call of Cthulhu and Trail of Cthulhu campaigns, they examine active versus passive buy-in, GM/player collaboration, table communication, and how differing play styles and feedback help sustain engaging horror play.************************************
Support the show for as little as $1 a month:
Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145
Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145
Check out our live-streaming content on Twitch
Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube
Listen to an excellent board game podcast
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Listen to Tales of the Manticore
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By Craig Shipman4.7
3737 ratings
Anthony “Runeslinger” (Casting Shadows) and I discuss what makes “good players” buy into horror roleplaying and, specifically, why characters would investigate terrifying situations and keep returning after trauma. They explore common answers, such as belonging to an organization (e.g., Delta Green), and why that only starts the conversation, contrasting player motivation (“otherwise we don’t play the game”) with believable character motivation. Anthony emphasizes building motivations through bonds, community ties, and mirrored player/character connections—what he calls “unity of perspective”—rather than removing agency by trapping characters. Using examples from their long Call of Cthulhu and Trail of Cthulhu campaigns, they examine active versus passive buy-in, GM/player collaboration, table communication, and how differing play styles and feedback help sustain engaging horror play.************************************
Support the show for as little as $1 a month:
Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145
Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145
Check out our live-streaming content on Twitch
Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube
Listen to an excellent board game podcast
Go to the Writer's Room for 7th Sea Adventures!
Check out the great games from A Couple of Drakes:
Listen to Tales of the Manticore
Follow us on Facebook,
Follow on BlueSky

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