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Episode 3 of our series on "Why Enterprise VR Failed" pokes fun at the underbelly of VR software development tools to determine if software is the true villain of our story or was it wildly misaligned teams and a tech industry that promised a holodeck and delivered us Microsoft MESH?
From the Unity vs. Unreal holy war to bloated dev teams that needed more roles than a James Cameron movie, it was clear we had entered Crazy Town.
And just when IT finally got involved? Things got worse.
Episode 3 of our series on "Why Enterprise VR Failed" pokes fun at the underbelly of VR software development tools to determine if software is the true villain of our story or was it wildly misaligned teams and a tech industry that promised a holodeck and delivered us Microsoft MESH?
From the Unity vs. Unreal holy war to bloated dev teams that needed more roles than a James Cameron movie, it was clear we had entered Crazy Town.
And just when IT finally got involved? Things got worse.