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Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish.
In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn that into a shippable plan.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
By Louis DeSimoneEveryone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish.
In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn that into a shippable plan.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about