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Most devs don’t fail because they’re lazy — they fail because they start wrong.
In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit.
This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure software job in one year. If you’re stuck in tutorial hell, jumping between engines, or unsure what to do after finishing your first game, this roadmap gives you the missing middle — the real path from beginner to published indie dev.
Topics Covered:
This is the brutally honest advice nobody’s giving you — straight from the trenches.
Ready to stop starting and start finishing?
Start here.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
Most devs don’t fail because they’re lazy — they fail because they start wrong.
In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit.
This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure software job in one year. If you’re stuck in tutorial hell, jumping between engines, or unsure what to do after finishing your first game, this roadmap gives you the missing middle — the real path from beginner to published indie dev.
Topics Covered:
This is the brutally honest advice nobody’s giving you — straight from the trenches.
Ready to stop starting and start finishing?
Start here.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about