What words describe Bloodborne? Gothic? Victorian? Lovecraftian? Scary? Impossible? Funny? Bloodborne is an enigmatic, genre-defining game. Chat GPT described it best in a haiku:
Its gameplay loop and mechanics are polarizing inside and outside of the Soulsborne fandom; too fast for lovers of Dark Souls, but too slow for high-octane gamers like Alon. We played it to varying levels of success. Is a game that is most fun after 30+ hours of playing a good game? Why do we love facing and defeating impossibility? How can we be friends when we feel so differently about this game?
Few games have matched the immersion and setting of Bloodborne. The further your character dives into the world of beasthood and paleblood, the more you depart from the waking world outside of your Playstation. Jump in.
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Everywhere that you can find us: https://linktr.ee/wideflank
0:00 - Introduction and background
4:00 - A modern Metroidvania
5:10 - Bloodborne vs. Souls, Speed
13:55 - RPG elements
17:30 - How the game undermines regain
22:00 - Boss fights
24:00 - Summoning and multiplayer
28:00 - Weapons
33:00 - Tutorializing and mastery
35:00 - New Game Plus
38:05 - Looking things up
41:20 - It’s fine to cheese this game
47:30 - Not rewarding risk-taking
49:30 - Running through the world
54:00 - Artists making gross art
57:00 - Why doesn’t Alon like it?
1:06:30 - This should be able to be your first Souls game.
1:12:35 - The impossibility of Soulsborne
1:17:02 - People who love the grind
1:28:10 - Aesthetics and outfits and themes
1:40:00 - Best areas and moments
1:47:45 - Debunking the Soulsborne purity test
1:50:10 - Music
1:53:25 - Ratings
1:58:20 - Chat GPT Haikou