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Following a lead from information broker Muri’vor, the Wayward Suns travel to the ruins of subterranean city of Iz’ray’zae. Amid the crumbling buildings, the companions are reunited with some of the paladins of the Arma Lucis. But not everything is as it seems and the party soon realizes they are not sure who they can trust.
Content warning:
42:56-43:42 — Face-related body horror
54:23-54:51 — Gore and facial trauma
56:45-56:52 — Gore and facial trauma
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Episode music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Music from All Hail Yog Promo
Hosted on Acast. See acast.com/privacy for more information.
Making their way out of the temple of Daz’Kar’ash, the Wayward Suns find that the tests, traps, and trials of the old tower are now primed and ready to put an end to their adventures.
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Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Hosted on Acast. See acast.com/privacy for more information.
The Wayward Suns flee the overwhelming forces of the Abyssal Hunters and make their way to the Tower of Daz’Kar’ash in hopes catching up to the Cult in Yellow. Amid the various disturbing sights in the abandoned temple, the companions make several startling discoveries.
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Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Hosted on Acast. See acast.com/privacy for more information.
Deep under the dead city of Paragon, the Wayward Suns investigate a city overrun with fungus and quickly realize there is plenty to fear in the dark.
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Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
Announcement
I’m Thomas Marcetti, GM and producer of these Wild Endeavors.
For what it’s worth, we wanted to take a position in regard to a number of incidents involving D&D and Wizards of the Coast that have come to our attention recently. Part of our position will be the removal of D&D as much as possible from this podcast for the foreseeable future.
If you are not aware, this past year, numerous new concerns have come to light, including, but not limited to, Wizards of the Coast and D&D’s continued support and protection of sexual predators; their refusal to remove blatantly racist content from their stores, while they maintain aggressive censorship of LGBTQA creators, and the growing body of testimony from former and current employees as to how badly they mistreat people from marginalized communities, that is, the rare few that they hire in the first place.
We are by no means perfect and we recognize that even with our efforts to remove it or not have it in the first place that there is some problematic content within our own endeavors. In fact, given the privilege the members of our group enjoy, we’re sure there are many things we are not aware of. But we want to learn, to be more inclusive, to be allies when we can, to shut up when our voice might drown out a marginalized one, and to just be better.
And right now, supporting and promoting D&D is antithetical to all those things.
It is certainly our hope that Hasbro, Wizards of the Coast, or D&D make significant changes and actually take action toward real diversity and inclusion, toward enriching, supporting, and protecting people in this community. Until that time, we don’t want to be associated the culture they are promoting.
It will be impossible to completely separate some of our stories from D&D, because it’s part of how we created them. In fact, our current series, the story of the Wayward Suns, has already been completed using D&D. But the stories we are telling are ours, and we will not let D&D’s toxicity ruin what we have made. So, going forward, I’ll be editing out as much of the D&D mechanics as possible without detracting from the story.
In the grand scheme of things, we know this is minor. This action we take is a small one. The result of it will be small — honestly, it will likely be almost nothing. We know that. But it’s a step. We’re going to try and take more. And maybe somewhere along that way, someone will see one of our steps and take one or two of their own.
In the meantime, we want to thank you for your continued support for our adventures and we hope you’ll join us for many, many more Wild Endeavors.
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Hosted on Acast. See acast.com/privacy for more information.
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support for D&D or Wizards of the Coast.
For our full statement on this, please listen to the episode titled: We’re Removing D&D from Wild Endeavors. ***
The second punishment from the Four Judges robs the Wayward Suns of their magic and powers and sends them plunging into an abyss. Deep within the darkness below a dead city, our heroes find new, unnerving obstacles in their quest for the legendary crucis.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support for D&D or Wizards of the Coast.
For our full statement on this, please listen to the episode titled: We’re Removing D&D from Wild Endeavors. ***
Traveling with a contingent of Arma Lucis, the Wayward Suns make their way into the heart of the fallen city of Paragon. They hope to track down the remnants of a local cult that worships the King in Yellow, but the once shining city is home to things far darker than our heroes may imagine.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support for D&D or Wizards of the Coast.
For our full statement on this, please listen to the episode titled: We’re Removing D&D from Wild Endeavors. ***
In the wake of the siege of Wardshire Keep, the Wayward Suns question their captive, a member of the Cult of Yellow. Though they answers they get are not the ones they expected and they find themselves on the precipice of a rabbit hole that promises to lead nowhere good.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
It is literally just Evan reading what is in the group’s Bag of Holding.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support for D&D or Wizards of the Coast.
For our full statement on this, please listen to the episode titled: We’re Removing D&D from Wild Endeavors. ***
As the Wayward Suns watch the undead dragon’s wounds heal before their eyes, they begin to question if they can survive the onslaught.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
An actual play audio drama | Across several interwoven campaigns and one-shot adventures, Wild Endeavors is telling a collective tale of a fantastical land. Our current endeavor is a campaign…
For more than 3,000 years the people of Ayria haven’t been able to cross the Great Sea. In an age of relative peace, a group of adventurers known as the Wayward Suns discover a far more grim force is at work keeping Ayria isolated from the rest of the world. As these heroes are drawn into a millennia-long cold war, they will travel to far off worlds in search of a means to free their people.
Our first series, the Shadows Campaign is dark, emotive Dungeon World adventure that gives the classic rescue story an intense twist. All 30 episodes of that story are available now.
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