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Timestamps
0:00:00 Intro0:02:16 Which change has you most jazzed?0:05:53 Clone Commander Cody0:12:03 6-man Arcs0:22:28 Chewy Upgrade0:26:53 Sad Obi-Wan noises0:29:38 They don't smoke death sticks0:31:10 Fifth Brother0:40:04 Iden Stonks0:47:46 6 support tokens0:54:08 Snipers are so back1:00:00 15-act Op Luke1:07:16 But... what about Sabs?1:13:35 It's about making your opponent sad1:19:53 Arrrgh matey1:20:53 CIS finally got some buffs1:27:10 I only lose due to dice
Exploring support commanders in depth: token and non token effects, timing, synergies, costs and benefits
2:09 Diving into the card text5:17 Vanguard tokens cannot be replenished (The Side Quest)6:47 Strategies for Vanguards/What makes a good Vanguard9:20 Handling Blue vs Red Asymmetry11:28 Nathan’s Refused Flank Play as Red15:18 Catching your opponent where they are weak17:25 Bluffing during deployment18:36 Picking Brian’s Brain (Rebels on Outflank)24:42 Cross-Examining some earlier assertions29:47 “Left Side Push” vs “Refused Flank”33:24 Importance of controlling the middle39:07 When do you veto Vanguard?41:05 Tangent about dice inflation42:10 Understanding how far your units can move43:13 Pre-measuring during game setup and battle card selection45:37 Always discuss terrain first49:50 table/terrain ecosystems53:15 David’s average Legion tournament experience55:33 Define similar terrain consistently
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Timestamps
0:34 Brian’s Comeback Victory at Windy City7:30 Risks of Playing from Behind11:41 It’s ok to handwave some of deployment to save time13:41 When playing from behind is necessary20:20 A combination of luck and skill to produce a good result21:50 Playing from behind as a premise of your list33:17 VPs are like rings or coins in a video game34:05 Winning by round 4 and tournament time constraints43:47 We are far from perfect competitors48:36 Tournament Plugs and Adepticon Streaming58:39 Droids Are Busted (And Other Future Meta Stuff)1:06:00 Snapping multi-model vehicle unit leaders off POI1:11:44 Optimism for Imperial High Command1:20 14 Keyword scaling and list optimization1:29:54 One last shoutout
In our last episode of the year, we dive into the new Advantage Cards added recently, plus an exploration of Triple Saber Tank in the new 212th Battleforce, as well as how to play and counter Cassian Super Squads.Timestamps
00:00 Introduction0:55 New Advantages40:02 Triple Saber/212th Talk54:20 Super Cassian1:14:40 How to Counteract Super Cassian
http://www.ko-fi.com/wintermoonwargamingTimestamps0:00 Introduction 2:54 “Catching Strays” aka point cuts for less than obvious reasons 16:09 “It’s better to miss on the low end than it is to miss on the high end” 22:55 “There is no finish line” (when it comes to balance) 36:04 Prepared positions adjustment and illusory nature of a “global meta” 43:04 Players whose fun is optimizing the “fun” out of the game 46:00 The New Battleforce boxes will not be around forever 56:51 Rebel Guerillas and designing new units in conjunction with LFL 1:07:20 Dursum and Shick’s units from Ministrav they are most excited about 1:16:54 What is something players don’t value enough (tactically) or overvalue (tactically) 1:30:39 How do you balance units so they fit both in their battleforce and their standard faction 1:37:47 Metaphors for developing a game being played already
Brian, David and Nathan take a deep look into how to evaluate units for their economics and the role they play in list building. Is a unit self-sufficient, or is its economy positive or negative? How do you make good choices when building?
My apologies for the lack of time stamps, this episode is a yap-and-a-half but we covered some fertile strategic ground.
LISTS FROM THE EXHIBITION:
Jon’s List: https://legionhq2.com/list/republic/1000:1olpqdtdwcw,1xixuxqxrxtxs,3fz000000,1kzoc0ps0000,1kzoc0ps000dk,3xj0xl00xk,pi,bl,nx,pj,pk,xx,Ag,Ai,Ah,Aa,Af,Ae,yu,yv,yyNathan’s List: https://tabletopadmiral.com/listbuilder/Rebel/N-_a0_172,bf,EM,EM,EM,EM,178,_a0_170,2c,EM,EM,EM,176,178,_79_9,d8,da,36,_6_b,c,EM,EM,,,,_6_b,c,EM,EM,,,,_6_b,c,EM,EM,,,,_d_2f,EM,f9,EM,EM,_d_2f,EM,f9,EM,EM,_d_2f,EM,f9,EM,EM,_92_2f,EM,EM,EM,EM,_92_2f,EM,EM,EM,EM,_92_2f,EM,EM,EM,EM,-c8,ca8,ca7,ca9,ccc,c1a,c3,-e,10,f,-d,13,e,-d,12,11,-
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Brian, David, and Jon discuss tunnel vision and its dangers, and how to take more frequent big-picture looks at the board, zooming out, and thinking about the position more than unit-to-unit fighting.
Timestamps 0:00 Introduction and Exhibition Match Recap 28:24 Tunnel Vision: How to Avoid 36:40 Zooming Out, “butterfly effect”
David’s List: https://legionhq2.com/list/mercenary/1000:sc:1rcdydtcwpsrq,4rbrnrl00,2rbrmrldedj,2resd0sf00sa,mw,rr,rs,ni,rt,nj,Aj,Ah,Ai,Af,Ad,Ae,yu,yv,yy
Jon’s List: https://legionhq2.com/list/republic/1000:1olpqdtdw0,1fyBnruda00,1xixuxqxrxtxs,3fzoc00000,2xj0xl00xk,1xpjb0xl00xk,jt,pi,pj,nx,pk,ir,Ai,Ak,Ah,Aa,Ad,Af,yu,yv,yy
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David, Nathan, and Jon discuss the second exhibition game between Maul and rebel Ahsoka, we discuss the tactic of zoning your opponent defensively, and we OPEN a SURPRISE BOX from ASMODEE :O
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All four hosts (David, Brian, Nathan and Jon) appear in this episode to discuss myriad Legion topics, including the aftermath of the August 28th exhibition between Jon and Brian, and discuss the concept of Threat Saturation. We also finally discuss Brian's GenCon win.
From the publisher's feed