In this Episode, Raymon goes over his Top 23 ranking of the current missions in ITS 16. Here the list of custom tweaks too try out:
Acquisition - Alternative Scoring:
At the end of the round activate more Antennas (1 objective point per round)
At the end of the round control more Antennas (1 objective point per round)
At the end of the round control the Tech Coffin (1 objective point per round)
1 classified objective
SUPREMACY - Alternative Scoring:
Capture and Protect - 16 inch DZ:
A 16 inch deployment zone and put the Beacon on the 16 inch line.
Panic Room - 12 inch DZ:
A 12 inch deployment zone
Frontline - Alternative Scoring:
At the end of each game round, dominate the central Sector (1 objective point)
At the end of each game round, dominate the Farthest Sector from your DZ (1 objective point)
Each Player has 4 Classified Objectives (1 Objective Point for each one)
Supplies - Alternative Scoring:
At the end of the round, Control a Supply Box (1 objective point to the max of 1 OP per round)
At the end of the round, Control more Supply Boxes (1 objective point)
At the end of the game, if your adversary does not control any Supply Boxes (1 objective point)
Each player has 3 Classified Objectives (1 objective point for each one)
Firefight - Alternative Scoring:
To Kill more Lieutenants than the adversary (2 Objective Points).
To Kill more Army Points than the adversary (2 Objective Points).
At the end of the game, acquire more weapons or items from the Panoplies than the adversary (2 Objective Points).
Each player has 4 Classified Objectives (1 Objective Point for each one).
Decapitation - Alternative Rules:
Allow Designated Targets too be placed outside of the DZ. No 4 inch from DZ rule.
Biotechvore - Alternative Rules:
The Biotechvore zone will be there at the start of round two. Or
do not allow Command Tokens for Strategic Use