WV Uncommonplace : Uncommon Conversations

WV Uncommonplace : Uncommon Conversations

By Jr SparrowSociety & Culture
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WV Uncommonplace : Uncommon Conversations episodes

  • Podcast Gems : Helpful Info Before You Make The Jump
    Audio SEO ... all kinds of methods of promotion and marketing .... but NO One wants to share unless you are paying ... SO I say this hear are the major areas you need to focus with your show to get it to a monetization stage and an arena where you can attract the right sponsors and investors to move your show.... Remember your success is yours no one can duplicate their success on you..
    23 min
  • Unfiltered Series presents Carla from She Blows It Podcast
    Carla and I started talking for one show and it turned into another show . She is one of the most insightful people in podcasting. And listening to the episode will gain you quite q bit of knowledge .
    She Blows It Podcast 
    Adding a twist on journalism/philosophy and leading deep thinkers to view situations from a different angle, on the other side of what's happening in daily activities. Support this podcast: https://anchor.fm/sheblowsit/support
    33 min
  • Boundaries : The Types
    Carla from She Blows It Podcast joins me and we discuss some types of Boundaries and how they affect us . Indulge in Carla as she has a wise mind when it comes to the type of boundaries we discuss
    27 min
  • WV Uncommonplace Presents WrestleFest
    This episode I invited a bunch of Podcasters that enjoy wrestling and they gave their takes on their top 10. Some very interesting wrestlers on this list . The emphasis of wrasslin was truly represented in all of the lists .
    1 hr 14 min
  • All in the family : The Family episode
    All in the family ; The family episode ... This episode includes myself , Stacey, and introducing Landon. Landon is autistic and has a motor delay that affects his speech and I feel it is really courageous of him to get on the mic and my mom to return to the show .. This is a light hearted show and I hope you all enjoy .....
    19 min
  • Meeting Of The Minds
    Podcasters, people , and just anyone have issues ... we have prefix mis- that causes us to miss . A misinterpretation , something being misconstrued , a miscommunication can lead to a messy situation .. So please take this episode and learn from it .
    58 min
  • Street Fighter 35
    On August 12, 1987, arcade goers in Japan got their hands on Street Fighter for the first time. 35 years later Mr.Cac (Rage Your Nerds and Mr.Cac and Me podcasts) Carmen , and all give our takes on Street Fighter .
    Street Fighter II: The World Warrior is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market itself by not only stimulating business but driving the genre of similar games.[7][8] Additionally, it inspired groups of competitive players to organize self-run tournament events, eventually culminating into EVO.[9][10] Street Fighter II also shifted the competitive dynamic in video game arcades from one of ability to obtain the highest score, to one of ability requiring winning games directly against other human players, and other human players of large groups only possible in its two-player mode.[11] It is Capcom's fourteenth title to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style and introducing the combo system. Street Fighter II became the best-selling title since the golden age of arcade gaming. By 1994, the game had been played by over 25 million people in the United States alone at home and in arcades. Due to its major success, a series of updated versions offering additional features and characters were released. All versions of Street Fighter II have sold more than 200,000 arcade cabinets and over 15 million software units worldwide and they are estimated to have grossed over $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game up until 2019. The SNES version of Street Fighter II sold over 6.3 million cartridges, making it Capcom's best-selling single software title for the next two decades and their best-selling game on a single platform. Street Fighter II is regarded as one of the greatest video games of all time and in particular the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. It also sparked a renaissance for the arcade video game industry and had an impact on competitive video gaming and wider popular culture such as films and music.
    Mr. CAC and Me
    A podcast that’s more-or-less a conversation...with a whole lot of weirdness tossed in!
    linktr.ee/themrcac .... Definitely follow Mr. Cac and all his endeavors
    17 min

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