Why We Roll

WWR 53 ☉ Narrative Design w. Claire Carré


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Join us as we sit down to chat with filmmaker, screenwriter, and video game narrative designer ⁠Claire Carré⁠ (⁠Lovesick w. Rose City Games, ⁠Intergalactic: The Heretic Prophet w. Naughty Dog Games⁠). In this unique episode, we discuss narrative design, Claire's history with TTRPGs, and the intersection of tabletop and visual media—make sure to tune in!


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Why We RollBy The Stillfleet Studio