Why We Roll

WWR 69 ☉ On the floor at PAX Unplugged 2025


Listen Later

On this very special episode of WWR, we hit the floor of the Philadelphia Convention Center for PAX Unplugged 2025! While at the con, we had the pleasure of chatting with five of our favorite designers and AP performers, which we've stitched together into one episode for your listening convenience.

  • John Boyle of Bright Bard Games (https://brightbardgames.com/) talks to us about eco-conscious gaming with Axolotl with a Gun and Trash to Treasure
  • Okami (AKA Hector Reyes Jr.) chats with us about his AP and community projects with Haus of Dreams (http://youtube.com/@HausofDreamsAP) and his TTRPG design work ( https://keichiokami.itch.io/)
  • Rhodrick Magsino of Alewood Games (https://www.alewoodgames.com/) talks with us about spooky sci fi and putting a fresh spin on Mothership adventures with OMENDROME and ARKYVR
  • Mike Underwood (https://michaelrunderwood.com/) shares insights into working on Daggerheart, adapting old-school modules for new-school play, and crafting narrative fiction
  • Spencer Campbell of Gila RPGs (https://gilarpgs.com/) catches us up on all his new projects, including the asymmetrically designed Dragon Slayers and more to come in 2026!

    Learn more about your ad choices. Visit megaphone.fm/adchoices

    ...more
    View all episodesView all episodes
    Download on the App Store

    Why We RollBy The Stillfleet Studio