XR AI Spotlight

XR AI Spotlight

By Gabriele RomagnoliTechnology
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XR AI Spotlight episodes

  • He Put VR on a Cartridge. Here’s Why

    VR experiences often stop working as headsets, drivers, and software change. Avinash Changa, founder of We Make VR, is developing IMPRES, a cartridge-based system for preserving and exhibiting immersive works. In this episode, he demonstrates a restored VR experience and explains the technical limits, costs, and institutional support needed to keep these projects accessible beyond their festival run.
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    44 min
  • How to Make Game Characters Feel Alive

    Wendelin Reich, founder and CEO of Virtual Beings, has spent more than a decade studying how to make digital characters feel alive. In this episode, he explains the basic principles to make an AI character feel real,  what the major problems are with traditional behaviour trees and what it took for Forever Pets to climb the Meta Quest store and become the top-rated pet game on Quest. The conversation also explores multiplayer, mixed reality, Android XR, and the future of an experience and IP with plenty of opportunities to scale.
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    49 min
  • Enterprise XR in 2026: What’s Working

    Horacio Torrendell, founder and CEO of enterprise XR studio Treeview, joins today to examine where spatial computing stands after a decade of changing hardware, platforms, and expectations. Horacio explains which enterprise applications are gaining traction, how Treeview survived the industry’s ups and (many) downs, his experience with Gaussian Splatting workflows for Quest,  and the future of “”Immersive” after HoloLens, Apple Vision Pro’s enterprise position, and why Treeview is doubling down on smart glasses.
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    39 min
  • The Missing Layer for Physical AI

    Shadnam Khan, co-founder and CEO of Multiset AI, explains how visual positioning gives physical spaces a coordinate system that phones, headsets, drones, and robots can understand.Shad breaks down: the real trade-off between each capture format and why most maps fail on the capture plan rather than the scanner, why a better-looking map does not localize better, how one walk produces both a splat a human reads and a map a machine localizes against, and where visual positioning genuinely does not work.
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    46 min
  • The Reality of Building for Vision Pro

    Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to move on to the “next big thing”.



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    31 min
  • Make Free Gaussian Splat Tours for Real Estate

    Sonny Cirasuolo, co-founder of Story Splat, explains how Gaussian Splatting can become more than a beautiful 3D capture. Story Splat turns splats into interactive, web-based experiences and is being used by Hyatt Regency Tamaya to create a navigable resort experience and help sales teams visualize event spaces without physically rebuilding them. He also explores emerging applications in journalism, cultural preservation, education, real estate and hospitality, plus the remaining barriers around capture, and VR. A practical look at the tools and business models that could make spatial storytelling usable beyond 3D specialists.



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    41 min
  • I Asked AI to Build a Lens for SPECS

    Join CLAD Summer Hackathon: https://lenslist.co/clad-summer-hackathon

    What is CLAD: https://www.youtube.com/watch?v=FP96O-wRtV4

    What happens when an experienced AR developer asks an AI coding agent to build a practical Spectacles Lens, without writing a single line of code? Today we talk with Max Tsymbal, winner of week one of Snap’s CLAD Hackathon, about Packspace, a spatial packing assistant that helps users organise what to bring on a trip through Spectacles.

    Max explains how he used CLAD for ideation, planning, coding, UI iteration, and simulator-based testing, moving from a prompt to a working prototype in roughly ten hours. They also discuss the limits of simulation, why clear prompting and specification documents still matter, and how AI coding could bring chefs, designers, and other domain experts into Lens creation. Plus, Max previews a tool for recording and publishing spatial step-by-step guides.


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    32 min
  • AI Mocap Without a Suit: How It Works

    In this episode, Jack Morrow, CEO of Animotive, explores how their immersive platform revolutionizes content creation in XR and AI. Discover how Animotive's real-time collaboration, AI-driven motion capture, and virtual staging are transforming industries from entertainment to education.
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    47 min
  • VR Game Marketing Strategy for Indie Devs

    Jasmine, known online as Atom Bomb Body, is a VR content creator, educator, and founder of VR Content Lab. She is part of the Meta Quest Creator program and has worked with the Gorilla Tag team on social media strategy and content. In this episode she unpacks the generational split happening in VR gaming right now: why titles like Gorilla Tag are thriving with a younger audience while older players see nothing but studio closures and layoffs. She walks through the full toolkit for VR content capture including Live Creator Kit, OBS Studio, and the real limitations of mixed reality recording on Quest. She shares concrete budget ranges for game marketing, explains why short form content drives exposure but rarely converts directly, and gives developers a clear framework for finding and reaching their audience before launch. She also introduces VR Content Lab, her course covering the technical, marketing, and mental health side of building a sustainable VR content career.
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    46 min
  • Gaussian Splatting for Commercial Real Estate

    Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting. In this episode, he walks through the journey from his first MIT Reality Hack to 10 hackathons later, with wins at XRCC and selection for the AWE Builders program shaping what Orbitur is today.
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    43 min

About XR AI Spotlight

From the publisher's feed

XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and…

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