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#venicevr #venicebiennale #transmedia #immersivemedia #interactive #cinema
Michel Reilhac is a producer, immersive storyteller creating participatory experiences in real life, and across media. He is the founding curator of Venice VR, the official competition of creative VR content for the Venice Biennale International Film Festival. He is head of studies for the Venice Biennale College Cinema and for the Venice Biennale College Cinema VR. He is a curator of the VR section for Seriesmania in Lille. He lectures, coaches, and produces/ directs immersive content and is the creator of Virtual Reality experience "Viens". Reilhac was Head of Film Acquisitions at Arte France for many years and executive director of Arte France Cinema, where he co-produced an average of 30 films per year, including #williemdafoe "Antichrist" and "Melancholia" by Lars von Trier.
He was formerly a dancer, executive director for several national dance and theatre institutions in France, head of the Forum des Images in Paris. He was named Man of the Year in film in 2013 by the french trade Le Film Français. He is currently working on setting up an international and pan african writers residency in the island of Lamu , Kenya.
http://michelreilhac.com/
https://www.imdb.com/name/nm1234055/
https://twitter.com/michelreilhac?lang=en
#qualcomm #extendedreality #xr2 #oculusquest #oculusquest2 #xr #augmentedreality #virtualreality #mixedreality
Qualcomm Snapdragon XR2 is the world’s first XR platform to unite 5G and AI. Built to enable unrivaled extended reality experiences, the Snapdragon XR2 5G Platform enables users to explore every angle of their virtual world in 360° spherical view that captures the scene in vivid detail. And with rich 3D audio, users can experience high-fidelity sound in all directions. Hiren Bhinde is the director of product management at Qualcomm Technologies, Inc. where he leads the expansion of Qualcomm’s virtual reality and augmented reality programs. In his more than 13 years at Qualcomm, Hiren was a critical member of the Qualcomm Android team collaborating with Google launching the first Android and Nexus devices, helped commercialize hundreds of unique Android devices in China, India and Southeast Asia, and developed on-device video playback and streaming tools. Hiren is driven by the fact that the technology he helps to create will be in the hands of hundreds of millions of people across the world, shaping their lives in how they work, play and communicate.
Hiren holds a Master of Science in computer science from State University of New York and a Master of Business Administration from U.C. Berkley
https://www.qualcomm.com
https://www.linkedin.com/in/hirenbhinde
https://twitter.com/hirenbhinde
#makaut #virtualreality #education #immersivelearning
Professor Samir Mukherjee is the head of the emerging tech department at MAKAUT- Maulana Abul kalam Azad university of technology- West Bengal. He has been a torchbearer for extended reality education in India and represents India for various #extendedreality forums, foundations across the world, he is also the founder of VRAR Academia and is working towards building awareness on the potential of AR/VR for education in India.
https://in.linkedin.com/in/victorinformatics
https://vraracademia.com
https://makautwb.ac.in
#neurologist #neuroscience #immersivetech #virtualreality #tedx
Dr. Siddharth Warrier is a Neurologist, Youtuber, content creator, founder of the Poetry Club- Lucknow a TEDx speaker who is exploring the space where art, poetry and neuroscience meet.
Dr. Warrier completed his MBBS from Grant Medical College and JJ Hospital, Mumbai, and his MD Medicine from Seth G.S. Medical College and KEM Hospital. He completed his D.M (Neurology) at Sanjay Gandhi Postgraduate Institute, Lucknow. He completed his MRCP training and received his MRCP UK (London) degree in 2019. He is currently attached to Wockhardt Hospital. Dr. Warrier is a Life Member of the Indian Association of Neurology and Maharashtra Association of Neurology. He is a member of the Royal College of Physicians, London (MRCP). He is also a corresponding member of the European Academy of Neurology.
https://www.linkedin.com/in/siddharth-warrier-67784438 https://twitter.com/sid_warrier https://www.youtube.com/channel/UCR_Tzu1r5M9uoNB3CF4Zg3g
#thoughtworks #xr #extendedreality #kuldeepsingh
Kuldeep Singh is the Principal Consultant Engineer & Head of AR/VR Practice at Thoughtworks, He has built his career empowering businesses with a tech at Core approach & has also incubated #IoT and AR/VR Centres of Excellence. He has been building concepts like connected worker, installation assistant, remote expert, indoor positioning and #digitaltwin, using #smartglasses, IoT, #blockchain and ARVR technologies within the CXO circles, he has led several complex data projects in estimations, forecasting and optimization and has also designed highly scalable, cloud-native and microservices-based architectures. Kuldeep holds a B.Tech (Hons) in Computer Science and Engineering from National Institute of Technology, Kurukshetra. He also spends his time as a speaker, mentor, juror and guest lecturer at various technology events aside from being a member and Co-lead Product Design and Development CoP, India at The VRAR Association. He is also a mentor at social communities such as Dream Mentor and PeriFerry.
https://www.thoughtworks.com/profiles/kuldeep-singh
https://in.linkedin.com/in/kuldeep-reck
https://thinkuldeep.com
https://twitter.com/thinkuldeep
https://medium.com/@thinkuldeep
#autovrse #enterprise #arvr #virtualreality
Ashwin Jaishanker is the founder/Ceo for Autovrse a company founded in 2016, AutoVRse has been branded as one of the top 30 most innovative Indian startups at TechSparks 2016 CIO India's DEMO picked AutoVRse as one of India's brightest enterprise startups for 2016. AutoVRse was one of 13 startups in the maiden Bosch Accelerator Program
They have pivoted from being an automobile design XR SaaS-based Startup to enterprise content focussed harnessing the power of immersive technologies across several industries. they have partnered with multiple OEMs/enterprises and delivered solutions for Experiential Marketing, Training, Skill Development,Design Reviews plus they have recently set up a gaming studio & announced the launch of thier first VR game, District M.
AutoVRse has done the largest VR retail deployment in the world for IFB showrooms across the country. Ashwin Spoke about #augmenetedreality #virtualreality, its' use cases, problems & the opportunity around Immersive tech & the bright future of #extendedreality for #enterprise as well as #consumers.
DISCLAIMER: Pls find the Correct Video at 43:37:
https://youtu.be/Fe-0lIMGHQ4
https://in.linkedin.com/in/ashwin-jaishanker-6b83b464
https://autovrse.in/
AutoVRse- Instagram https://www.instagram.com/autovrse/
AutoVRse Gaming Division: https://twitter.com/DistrictHelp
https://twitter.com/districtmHQ
#scapic #flipkart #spatialweb #3d #3dweb #immersiveecommerce #ecommerce #spatialcomputing
Ajay Ponna Venkatesh is the co-founder at Scapic the company that got recently acquired by Flipkart for an undisclosed amount. Scapic is a Bengaluru based startup that has a bold vision to build 3D e-commerce for the next billion Indians, Scapic is building visual technology that brings products to life. their Product Experience Management (PXM) suite can wow customers, drive sales and enable whole new segments such as Augmented Reality experiences.
Today, we buy more online than we ever have, but remain uncertain between what we add to our cart, to what shows up inside the box. Brands are already deploying AR to help bridge this and scapic is a No-Code, Deep tech, SaaS platform.
Ajay spoke about his journey in the Immersive tech industry, their partnership with flipkart, the products that their building & their vision in laying the frameworks for the future of India's E-Commerce Industry partnering #flipkart.
https://www.scapic.com/
https://in.linkedin.com/in/ajay-ponna-venkatesh-b7521924
#spatialweb #spatialcomputing #adobe #projectaero #magicleap #unity #ubisoft #mirrorworld #digitaltwin
Jimmy Alamparambil is currently the senior computer scientist at Adobe building & driving the framework for the next computing evolution "The Spatial Computing". He has been part of companies such as Jam City, Ubisoft, Electronic Arts, Unity Technologies & Magic Leap
Jimmy is responsible for both ARkit & ARCore integration with Unity & has worked in close collaboration with #Apple and other game developers to develop the Unity ARKit Plugin and Unity ARKit Remote, his vision is to play a role in laying the architecture for the Spatial Web and make #augmentedreality accessible for the #dev #community plus allow the creatives, marketeers & enthusiasts build #extendedreality applications through low or #nocode.
https://www.linkedin.com/in/jimmyalamparambil
https://twitter.com/jimmy_jam_jam?lang=en
https://www.youtube.com/channel/UCDy04e1tAzkpDFknTIUAFOQ/featured
#ieee #fulldivevr #virtualreality
Dr. Yu Yuan is a visionary researcher, inventor, and entrepreneur in the areas of Consumer Technology, Transportation, the Internet of Things, and Digital Transformation. He founded Senses Global Labs & Ventures a multinational technology company specializing in Virtual Reality, Augmented Reality, and Human Augmentation. Dedicated to "Creating Better Worlds" as its long-term vision, the company is developing technologies, infrastructures, ecosystems, and resources needed for massively multiplayer ultra-realistic virtual experiences.
The company is also engaged in technology consulting, technology transfer, and system integration services to help with the Digital Transformation of its clients in various industries. It has been proactively supporting standards development for emerging technologies (VR/AR/MR/XR, Blockchain, AI, IoT, Big Data.
Digital Twin, Smart Lifestyle, etc.) in collaboration with many other companies and institutions. Prior to this he served as the president of CATE Global, a think tank focusing on bringing world-class expertise to clients and projects all over the world. Prior to that he worked for IBM Research as a research scientist and was a key contributor to IBM's Cell Broadband Engine, Smarter Planet, and IoT initiative.
He has been a passionate volunteer in various leadership positions at IEEE and other professional communities. His outstanding service in IEEE standards activities at different levels (working groups, standards committees, and governance at higher levels) has been widely appreciated by standards developers, individual members, and corporate members. He has been serving as the Chair of IEEE Consumer Technology Society Standards Committee (CTS/SC) since 2015.
He is also serving as the Chair of IEEE VR/AR Standards Committee (CTS/VRARSC), the Vice-Chair of IEEE Photonics Society Standards Committee (PHO/SC), the Secretary of IEEE Consumer Technology Society Blockchain Standards Committee (CTS/BSC), the Chair of IEEE VR/AR Advisory Board, and a voting member of IEEE Technical Activities Board Committee on Standards. He has a PhD in Computer Science, Tsinghua University.
https://www.linkedin.com/in/dryuyuan
http://www.facebook.com/DrYuYuan
Twitter: @DrYuYuan
#nvidia #nvidiaomniverse #digitaltwin
NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time physically accurate simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect major design tools, assets, and projects for collaborative iteration in a shared virtual space. NVIDIA Omniverse transforms workflows in industries where breathtaking, photorealistic, ray-traced rendering is the soul of the design. The platform is flexible, customizable, and continuously enhanced with new Omniverse Apps, Extensions, and Connectors based on Pixar's Universal Scene Description and NVIDIA RTX™technology.
Omniverse enables universal interoperability across different applications and 3D ecosystem vendors. It provides efficient real-time scene updates and is based on open standards and protocols. The Omniverse Platform is designed to act as a hub, enabling new capabilities to be exposed as microservices to any connected clients and applications. Omniverse consists of 5 key parts: Nucleus, Connect, Kit, Simulation and RTX Renderer. These components along with connected third-party digital content creation (DCC) tools and additional connected Omniverse microservices make up the full Omniverse ecosystem.
https://www.linkedin.com/in/anuj007
https://www.nvidia.com/en-in/omniverse/
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