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Y2ROLL 30-minute Playtest


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My first thirty minutes of playtest for Y2ROLL on Linux, a game with a Nintendo 64 aesthetic and gameplay that is similar to Super Monkey Ball. Once you pick up on the strafing/carving mechanic, it's really fun 😄

Some comments:

  • Inform user that Bronze/Silver/Gold target is purely time-based and separate from the 100% of gems target.
  • Inform user that strafing/carving will pick up more speed than simply holding a direction.
  • There needs to be a single-button restart. Going into the menu constantly adds way too much input fatigue (start, down, click/select).
  • I think input display should be on by default.
  • Maybe place the velocity over the orb in the center, and add green/red color gradient indications for accelerating/decelerating as well.
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