My first thirty minutes of playtest for Y2ROLL on Linux, a game with a Nintendo 64 aesthetic and gameplay that is similar to Super Monkey Ball. Once you pick up on the strafing/carving mechanic, it's really fun 😄
Inform user that Bronze/Silver/Gold target is purely time-based and separate from the 100% of gems target.Inform user that strafing/carving will pick up more speed than simply holding a direction.There needs to be a single-button restart. Going into the menu constantly adds way too much input fatigue (start, down, click/select).I think input display should be on by default.Maybe place the velocity over the orb in the center, and add green/red color gradient indications for accelerating/decelerating as well.