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Nintendo had its Indie World Direct this morning and presentations like this are always good windows into where the Indie world is going. We believe there's two types of indie devs - chargers and chasers. Chargers are the guys who seem to be in the right place, at the right time with an idea lots of people wanted and they didn't even know it. This is your Stardew Valley, or your first Battle Royale. Chasers are the guys who are making games that, while possibly wonderful, are chasing the trend established by the other guys but in their art style.
This might be the best time ever to be an indie dev, no matter which type you are. There's more tools, and platforms for your game than ever. That should be wonderful for us as consumers too, right?
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Nintendo had its Indie World Direct this morning and presentations like this are always good windows into where the Indie world is going. We believe there's two types of indie devs - chargers and chasers. Chargers are the guys who seem to be in the right place, at the right time with an idea lots of people wanted and they didn't even know it. This is your Stardew Valley, or your first Battle Royale. Chasers are the guys who are making games that, while possibly wonderful, are chasing the trend established by the other guys but in their art style.
This might be the best time ever to be an indie dev, no matter which type you are. There's more tools, and platforms for your game than ever. That should be wonderful for us as consumers too, right?
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