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In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism.
Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far?
Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.
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In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism.
Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far?
Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.
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