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In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism.
Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far?
Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.
By YoVideogames!4.8
8989 ratings
In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism.
Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far?
Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.

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