By Alex DuFault and Nathan AinsworthArtsDesignHobbies
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episodes

  • Delve 125: “Looting the Entire Room”
    Everyone is here this week on the show, and that includes our ENnie nominated guest,  Chris Bissette.  We discuss Loot the Room among some other topics like maps, siege weapons and why you don’r make maps for peasant rail-guns to operate a peak performance.  Oh, and maps, lots about maps, can’t forget those. Delve has […]
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  • Delve 124: “A Transit in Space”
    Sometimes you like to explore space, but your spaceship crew gets in the way. Not a problem on Transit, you’re the AI and your crew? Expendable! Probably… well I guess you’ll find out as Seamus tells us all about it. Delve has it’s own twitter account!! Follow us for your daily does of game and development related […]
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  • Delve 123: A Cannibal Halfling Adventure
    We’re joined by Seamus Conneely, the Cannibal Halfling, this week on the show. We reminisce a bit about The Mad Adventurers Society for a bit, and talk about a multitude of awesome gaming topics. It’s a trip down website memory lane! Delve has it’s own twitter account!! Follow us for your daily does of game and development […]
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  • Delve 122: “Game Design or Bust”
    Part 2 is here for your listening pleasure. Jeff and Jeremy were kind enough to stick around and answer more questions about game design and The White Box. We only wish we could have spent another several hours chatting with them and ask them even more questions, but the time we did have and questions […]
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  • Delve 121: “Game Design In A Box”
    Here at Delve we just love to talk about game design, if you had noticed. This week show is slightly different as we have Jeremy Holcomb and Jeff Tidball – creators of The White Box: A Game Design Workshop-in-a-Box – on to talk with us. If you’re interested in making your own games, this is the […]
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  • Delve 120: “More SMAAASH!”
    There’s more smashing goodness going on with Brian Wolf this week! We talk to Brian about the development process behind his game and some of the ideas that made the game what it is now. Delve has it’s own twitter account!! Follow us for your daily does of game and development related content. You can also follow Alex, Nathan and Brian on […]
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  • Delve 119: “Tiny Swords, SMASH!”
    In a world where you just need need to have an arena battle on your tabletop, there comes Tiny Swords Smaaash! If you’ve ever wanted to unplug for a while but still beat people at Smash Bros then Brian Wolf has made the game for you, come check it out! Delve has it’s own twitter account!! […]
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  • Delve 118: “Storytelling Chess”
    Dustin has been a real trooper sticking with us on this episode. We get into reasons for playing games, different ways you can experience them, and rewriting rules to make them more streamlined. There’s a lot of information going on, and we try not to bloat it for you. Delve has it’s own twitter account!! Follow […]
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  • Delve 117: “Reading Rulebooks”
    This year seems to be kicking off right with a lot of returning voices! We’re continuing this trend this week as we talk about rules with Dustin DePenning. Rules are important, right? Why do you think RPGs need rules, and how should the be written? We go into all sorts of details all about them. Remember, […]
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  • Delve 116: “Combining All The Game Modes”
    We’re back with more A.E.G.I.S this week. With only a few days left of their Kickstarter you’d better get it quick. Breeze and Alex discuss the multitude of game modes that the game  has to offer. Whether you want a quick skirmish, or a protracted campaign, it seems A.E.G.I.S. has it all to offer and […]
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