By Alex DuFault and Nathan AinsworthArtsDesignHobbies
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episodes

  • Delve 25: “I Will Break You”
    This week on Delve, Alex and Nathan get into the different ways mechanics can be broken in games. What makes something break, how can you figure out if they’re broken, and what impact these might have on game play are discussed. What are some ways you’ve exploited or broken mechanics or dealt with them when […]
    24 min
  • Delve 24: “Don’t Fear The Reaper”
    This week on Delve, Alex and Nathan tackle some things that happen when you die in an RPG and what can be done to remedy the situation. From becoming a Lich, to coming back to life as a Butterfly, this weeks episode is full of Life. How do you deal with death and unlife in […]
    28 min
  • Delve 23: “Getting Classy”
    This week on Delve, Alex and Nathan work on attaining some class. No really, this weeks episode is about how you go about creating a class, what they’re for and why you might want them in your game (or not in your game). Have any questions about mechanics, development or topics you want us to […]
    29 min
  • Delve 22: “Expand Your Horizons”
    This week on Delve, Alex and Nathan expand upon last weeks episode about Group Size with an episode focused on Expansions. What is an expansion for a game, what isn’t, and what should you keep in mind when you make one? Have any questions about mechanics, development or topics you want us to expand the […]
    26 min
  • Delve 21: “Is Everyone Here?”
    This week on Delve, Alex and Nathan get into a discussion about group size, how this affects gameplay and speed for both RPG or Tabletop gaming groups. What are some pros and cons of larger & smaller sized groups. But first, they answer a listener question! Have any questions about mechanics, development or topics you want […]
    25 min
  • Delve 20: “Trove, Pt 2”
    This week on Delve, Alex and Nathan welcome David Somerville onto the show to discuss his game “Trove: The Crystal Caverns”. Part 2 of this 2 part episode follows the developmental aspect that took place behind Trove and it’s prototypes. Want to follow Leder Games or David? You can find them on Twitter @LederGames and @ThisIsTrove respectively. […]
    34 min
  • Delve 19: “Trove, pt1”
    This week on Delve, Alex and Nathan welcome David Somerville onto the show to discuss his game “Trove: The Crystal Caverns”. Part 1 of this 2 part episode follows the mechanics and inspiration behind the game and explains what exactly Trove is. Want to follow Leder Games or David? You can find them on Twitter […]
    32 min
  • Delve 18: “On My Level”
    This week on Delve, Alex and Nathan go into leveling mechanics. What are levels good for? What do they do for you?  Why do you even need them? Can a system without levels work, and how do you determine your ability to defeat encounters if you don’t have level? Just a few things Delved into […]
    26 min
  • Delve 17: “Experience, Limited”
    This week on Delve, Alex and Nathan talk about experience points, what they do, and what they’re used for. Why is tracking experience important in your RPG? Do you really need it? How do you gain it? These are just some of the points this episode answers. Have any questions about mechanics, development or topics […]
    27 min

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