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On episode 042, I speak with Dave Mastronardi, the CEO of the Gamestorming group. Dave is a business-focused strategist and facilitator who sees business challenges through the lens of game design. In our conversation, we speak about the structure and nature of games and the difference between gamestorming and gamification. In that line, we touch on topics such as experimentation to avoid repetition in the workshops that we deliver and improvisation, and, how professional facilitators turn into magicians of co-creation.
As Dave emphasizes the importance of scheduling sufficient time for the closing, he also provides all kinds of examples of how to close workshops in a creative way that doesn’t cut off the conversation flow.
Don't miss the part when Dave and I discuss the pros and cons of using an extreme stereotype versus a real stakeholder for the design of an empathy map.
Don’t miss the next show: Subscribe to the show with your favourite podcast player.
[1:30] What’s your story? What brought you to Gamestorming?
[5:02] What is the magic behind Gamestorming?
[13:44] What does it take to flatten the room? What is it a game can do that a normal meeting cannot?
[17:27] What is the best room set up for Gamestorming?
[22:32] What are you doing to avoid being bored with your own workshops?
[32:12] What is for you the biggest mistake a facilitator can make?
[33:52] How much time would you plan for the closing?
[35:37] Would this be your closing? It sounds like a part of the “storming” phase to me.
[38:07] Would you walk us through the "empathy map" exercise that you mentioned before?
[42:54] To what extent would you use a real person or make one up?
[48:18] What shall someone take away from the show?
Links to check
on LinkedIn
via the Gamestorming website
Any thoughts? Share them with us!
Support the show
✨✨✨
If you miss the "workshops work" podcast, join us on Substack, where Myriam builds a Podcast Club with monthly gatherings around old episodes: https://myriamhadnes.substack.com/
By Dr Myriam Hadnes5
99 ratings
On episode 042, I speak with Dave Mastronardi, the CEO of the Gamestorming group. Dave is a business-focused strategist and facilitator who sees business challenges through the lens of game design. In our conversation, we speak about the structure and nature of games and the difference between gamestorming and gamification. In that line, we touch on topics such as experimentation to avoid repetition in the workshops that we deliver and improvisation, and, how professional facilitators turn into magicians of co-creation.
As Dave emphasizes the importance of scheduling sufficient time for the closing, he also provides all kinds of examples of how to close workshops in a creative way that doesn’t cut off the conversation flow.
Don't miss the part when Dave and I discuss the pros and cons of using an extreme stereotype versus a real stakeholder for the design of an empathy map.
Don’t miss the next show: Subscribe to the show with your favourite podcast player.
[1:30] What’s your story? What brought you to Gamestorming?
[5:02] What is the magic behind Gamestorming?
[13:44] What does it take to flatten the room? What is it a game can do that a normal meeting cannot?
[17:27] What is the best room set up for Gamestorming?
[22:32] What are you doing to avoid being bored with your own workshops?
[32:12] What is for you the biggest mistake a facilitator can make?
[33:52] How much time would you plan for the closing?
[35:37] Would this be your closing? It sounds like a part of the “storming” phase to me.
[38:07] Would you walk us through the "empathy map" exercise that you mentioned before?
[42:54] To what extent would you use a real person or make one up?
[48:18] What shall someone take away from the show?
Links to check
on LinkedIn
via the Gamestorming website
Any thoughts? Share them with us!
Support the show
✨✨✨
If you miss the "workshops work" podcast, join us on Substack, where Myriam builds a Podcast Club with monthly gatherings around old episodes: https://myriamhadnes.substack.com/

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