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In this episode, Sid, CEO of Hathora, discusses building game infrastructure, specifically for hosting dedicated servers. He shares how Hathora tackles the challenges of running stateful, low-latency, high-throughput workloads that reconcile player actions up to 60 times per second. Sid explains their approach using Kubernetes to manage compute across bare metal and cloud VMs, leveraging technologies like Talos and Civo's Omni. He also details the technical hurdles they face with Kubernetes networking (like hostport issues), achieving sub-3-second pod startup times, and optimizing container image pulls, offering insights into the unique demands of the gaming industry and Hathora's growth.
Learn more about Hathora at hathora.dev
By Komodor4
22 ratings
In this episode, Sid, CEO of Hathora, discusses building game infrastructure, specifically for hosting dedicated servers. He shares how Hathora tackles the challenges of running stateful, low-latency, high-throughput workloads that reconcile player actions up to 60 times per second. Sid explains their approach using Kubernetes to manage compute across bare metal and cloud VMs, leveraging technologies like Talos and Civo's Omni. He also details the technical hurdles they face with Kubernetes networking (like hostport issues), achieving sub-3-second pod startup times, and optimizing container image pulls, offering insights into the unique demands of the gaming industry and Hathora's growth.
Learn more about Hathora at hathora.dev

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