In this episode, Sid, CEO of Hathora, discusses building game infrastructure, specifically for hosting dedicated servers. He shares how Hathora tackles the challenges of running stateful, low-latency, high-throughput workloads that reconcile player actions up to 60 times per second. Sid explains their approach using Kubernetes to manage compute across bare metal and cloud VMs, leveraging technologies like Talos and Civo's Omni. He also details the technical hurdles they face with Kubernetes networking (like hostport issues), achieving sub-3-second pod startup times, and optimizing container image pulls, offering insights into the unique demands of the gaming industry and Hathora's growth.
Sid is the CEO and co-founder of Hathora, the premier tool for studios to globally scale dedicated servers for their multiplayer video games. Sid comes from a deeply technical background, having led infra teams responsible for $100m+ annual cloud budgets. His team at Hathora is working with some of the most anticipated games of '25 and beyond, including Frost Giant’s Stormgate, Omeda’s Predecessor, and 1047 Games’ Splitgate 2.
Follow Sid on LinkedIn: https://www.linkedin.com/in/dsiddharth/
Learn more about Hathora at hathora.dev