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We finally get to the really good stuff, the Dungeon Master sections of Tasha's Cauldron of Everything: how to use Group Patrons, Tasha's magic items and artifacts, and a delightful section of supernatural manifest zones. Then, DM Matt and Rob force themselves to discuss the puzzle section at the end of the book and how to create better puzzles that won't make your players hate you.
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141141 ratings
We finally get to the really good stuff, the Dungeon Master sections of Tasha's Cauldron of Everything: how to use Group Patrons, Tasha's magic items and artifacts, and a delightful section of supernatural manifest zones. Then, DM Matt and Rob force themselves to discuss the puzzle section at the end of the book and how to create better puzzles that won't make your players hate you.
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