
Sign up to save your podcasts
Or


Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.
I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.
Patreonpatreon.com/ww2podcast
By Angus Wallace4.6
11551,155 ratings
Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.
I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.
Patreonpatreon.com/ww2podcast

3,976 Listeners

4,802 Listeners

4,029 Listeners

665 Listeners

1,374 Listeners

184 Listeners

571 Listeners

530 Listeners

411 Listeners

915 Listeners

328 Listeners

721 Listeners

115 Listeners

82 Listeners

96 Listeners