
Sign up to save your podcasts
Or
Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.
I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.
Patreonpatreon.com/ww2podcast
4.7
11161,116 ratings
Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.
I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.
Patreonpatreon.com/ww2podcast
3,976 Listeners
4,639 Listeners
654 Listeners
436 Listeners
1,309 Listeners
169 Listeners
557 Listeners
530 Listeners
418 Listeners
894 Listeners
317 Listeners
635 Listeners
60 Listeners
280 Listeners
58 Listeners