
Sign up to save your podcasts
Or


Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn't see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game's objectives don't align well with the system.
By Dirk Knemeyer & David V. Heron4.8
146146 ratings
Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn't see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game's objectives don't align well with the system.

344 Listeners

1,144 Listeners

791 Listeners

748 Listeners

129 Listeners

202 Listeners

1,611 Listeners

591 Listeners

292 Listeners

413 Listeners

4,170 Listeners

86 Listeners

187 Listeners

3,252 Listeners

334 Listeners