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In this episode, I'm joined by three artists behind the futuristic user interfaces (FUI) in Tron: Ares: Gmunk, Jayse Hansen and Darby Faccinto.
We go deep into how they landed the project, from the pitching process to the realities of delivering UI for a major film production. They share how the team was structured, their day-to-day workflows, the tools they used, and the process of taking designs from concept through to final shots.
We also explore the thinking behind the film's interface designs, some of the technical challenges involved, how Figma fits into film production, and the impact AI is having on their work and the wider creative industry. It's a detailed look behind the scenes at how futuristic interfaces are actually made for the big screen, and what it takes to deliver them at this level.
Show notes
In this episode, I chat with Daniel Lazo, director, FUI designer and filmmaker whose work spans film, automotive interfaces and emerging technology.
Daniel has worked on FUI for films including Tron: Ares and Black Panther: Wakanda Forever, created futuristic dashboards for cars and motorcycles, and directed a short film that went on to attract millions of views. He also successfully took a film project to Kickstarter.
We talk about how Daniel got into the industry, the realities of freelancing, finding and attracting the kind of work you actually want, and how to get your work seen. We also dig into his experience making a film, designing UI for fictional worlds, 3D printing, the impact of AI, and how the creative industry has changed over the years. Most importantly, Daniel shares his perspective on building a creative career, staying relevant as technology changes, and where he thinks the industry is heading next.
Show notes
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